Besides adding new controls, I also started rewriting the outdated systems. There were performance issues, so I replaced the entire agent control with a more advanced solution, and now the system can handle hundreds of agents. I am still in the middle of the task, but the new system is very promising. It will open up new possibilities for future path building. If it gets to that stage, I will make a longer demonstration video.
Until then, keep an eye out, because Polly is gone! We need to find her!
- News and updates
- Polly's Gone
- Development status vol. 2
Source: Steam Community (opens in a new tab)
