Features
Enemies now emit light when engaged in combat
Bug Fixes
Enemies could spawn in a locked state in certain scenarios
Player could jump higher than intended when partially on ledges
The same button used to un-pause the game could have it's corresponding action performed
Flyer enemies weren't granting Nanite on kill
Fragmented corpses weren't having forces applied properly
Damageable non-enemy types no longer spawn hit VFX
Launcher barrel wasn't always returning to the correct position upon reloading
Launcher Barrage augmentation fixes:
Improved firing of single shots
You can no longer reload while pre-loading shots
You can no longer pre-load primary and secondary fire simultaneously
Tweaks/Balance
Increased Minigun primary fire damage and critical hit multiplier
Additional visual improvements for the world
Enemy Shield Barrier's visually reflect damage taken
Various improvements to several VFX
SSAO GFX setting is now off by default
Updated the tutorial menu to better explain the Nanite mechanic
