Bug Fixes
Fixed an issue where some game state wouldn't reset properly on reloads
Enemy Stalker could teleport outside the level bounds
Anti Aliasing setting dropdown wasn't reflecting the actual value on load
Enemies could play their melee attack SFX more often than intended
Enemies and spawner VFX could orientate to unintended locations
Projectile based weapon spread wasn't working as intended
Some enemies could move during spell casting animations in certain scenarios
Enemy Colossus spell Projectile Nova will now detonate when colliding with terrain or buildings
Enemy ground targeted spells and abilities now properly calculate on non terrain positions
Enemy Flyer's could get stuck outside the level bounds
Enemy Heavy demon melee attack animations weren't transitioning properly
Gun reload cost indicators wouldn't deactivate when switching guns in certain scenarios
Spell Demon shield barrier could remain active if killed during casting animation
Certain objects were allowing the player to jump before being grounded
Tweaks/Balance
Various improvements to the UI and menus
Pistol -
Slightly reduced firing rates
Increased base damage
Increased critical hit multipliers
General Enemy AI -
Flyer type enemies will only attack when facing the player
Repositioning movement will try to maintain line of sight with the player
Better overall transitions out of melee attacks
Improved repositioning behaviour for each difficulty setting
Improved target rotations between movement and attacks
Increased the base nanite gained from enemy kills
Increased Shotgun damage and projectile speeds
Increased enemy Colossus spell cooldown times
Reduced hit detection size for enemy Mutant spell Lightning Strike
Increased the concurrent number of enemies that can be damaged by grenade type weapons
Improved Launcher reload states to match animation timings
Enemy Spell Demon spell Impale now has a fixed target distance and travel speed
Added a music track
