Bug Fixes
- Improved restart game logic to prevent edge case bugs
- Psionic blast damage multiplier was dealing more damage than intended
- Rifle augmentation "Lightning Conduit" was dealing more damage than intended
- Launcher augmentation "Seeker Missiles" target wasn't always clearing on kill
- Further improvements to Blood splatter rendering issues
Tweaks/Balance
- Siphoning Saw damage increased, now heals on each hit, move speed further increased on successful hit
- Launcher augmentation "Bombardier" changed to - reduces reload cost and reloads instantly
- Smoother crow flight motion
- Improved enemy Flyer movement patterns and obstacle avoidance
- Some player GUI elements will now hide while interact/world space menus are open
- Improved sync and timing of end of game screen components
- Increased projectile speed of Shotgun, Rifle and Minigun
- Pistol augmentation "Sentry Turret" base damage reduced (damage effects unchanged)
- Adjust portal SFX volume
- GFX settings menu now displays a message if a restart is required for new settings to take effect
- Reduced the damage of some high output enemies
