Features
- Weapon swap overhaul
- Decreased unequip times of all weapons
- Weapon swaps can be now be interrupted by performing another weapon swap
- Revised the timing of GUI elements to better represent when a weapon has completed equipping
- Next and previous weapon can now be selected via Mouse Wheel or controller D-Pad Left or Right
Bug Fixes
- Launcher grenades weren't always colliding with others objects
- Launcher projectile outlines weren't always showing
- Difficulty would default to easy if no difficulty buttons were pressed
- Minigun wasn't reloading when pressing shoot after gaining enough nanite to reload
- Minigun now triggers the proper reload animation sequence when continuing to hold fire
Tweaks
- Improved gunshot recoil animations
- Nanite tutorial text improved for clarity
- You can now reload and use abilities for free between rounds
- Adjusted the position of text tips
- Improved player pickups world GUI position and orientation
- Added tweening for all tutorial pages content
- Added visual markers for nanite orbs generated from kills
- Added gamepad camera look dead zones
- Weapon wheel enhancements
- Inner GUI is now an arrow indicating the current input direction angle
- Improved weapon selection zone calculations
- Increased the selection dead zone when using a mouse
- Added a camera lock delay when switching weapon via weapon wheel on gamepads
- Added copied confirmation text for copy to Discord button
- Launcher augmentation "Seeker Missiles" now has a sticky duration for locked targets
- Improved Rifle secondary fire sniper shot cooldown visuals
- Death sequence now auto reloads the level
