This hotfix resolves an issue in the v2.1.7 update that made ship combat harder by a lot. A mistake in the dice calculation nerfed defensive dice for ships on both sides of the battle and therefore almost all attacks were hitting.
Update #34 fixes the issue and gets combat back to its correct balance. I've included the salient changes to ship combat balance that were in the Update #33 for easy quick reference.
v2.1.9 - 2/10/2018
- Fixed incorrectly low defense in ship combat
- Fixed issue with New Ship Talent going over 15%
- Corrected icon for Radiation Storm failures in Event Log
v2.1.7 - 2/9/2018
- In Ship Combat, Crippling Hits are now shown in the turn events, linking each weapon attack to each crippling effect
- Rebalanced Crippling Chance / Standard Damage / Critical Chance of Torpedoes and Missiles
- Torpedoes and Missiles are less accurate when fired outside of their optimal range
- Better honored understaffed rules during ship combat - keep your crew staffed!
- Improved AI's ability to organize combat team during boarding
