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Meetups: Block Parties

Meetups: Block Parties have started!

Share Feedback here:

https://forums.ea.com/discussions/skate-en/meetups-block-parties-feedback-thread/13625308

For Bugs, post here:

https://forums.ea.com/idea/skate-bug-reports-en/meetups-block-parties-bugs-megathread/13625297

Make sure to follow View game page for any notifications, alerts, etc. during this weekend playtest.

Thanks for jumping in!

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Need a refresher on what Meetups: Block Parties are? We got you.

Meetups: Block Parties Summary

What It Is

  • A Roaming, Mass-Player Event: A live-service, social skate contest mode in skate. supporting up to 150 players on a server simultaneously.

  • Part of "Meetups": It is the first iteration of a broader feature category called "Meetups" designed to naturally bring players together across the city.

  • Casual Yet Competitive: Designed with accessible objectives for all skill levels, but built with enough depth, point scaling, and trick-chaining potential for competitive players.

How It Works

Opt-In & Schedule

  • Seamless Entry: Features a seamless "drop-in/drop-out" mechanic with no sign-ups, matchmaking queues, or interaction prompts—players simply skate into the event area to participate.

  • Scheduled Intervals: Events trigger every 30 minutes (at :15 and :45 past the hour).

  • Dynamic City Roaming: Each 30-minute event moves across three randomized, connected locations throughout the city (including popular hubs and lesser-known spots), creating a group parade between locations.

Gameplay & Leaderboards

  • Varied Objectives: Mixes street, park, and vert challenges with randomized sequences to keep events unique. Late rounds include point multipliers to enable comeback wins.

  • Real-Time Tracking: Uses two distinct leaderboards:

  • Round Leaderboard: Tracks live performance (scores, distance) for the active round.

  • Overall Leaderboard: Tracks combined standings across all rounds in the event.

  • Focused Leaderboard UI: Displays the top overall players alongside the players directly above and below your current placement.

  • Visual Crown System: The player currently in 1st place in a round is visually highlighted with a crown icon above their head, making them visible to all participants.

Progression & Rewards

  • Task-Based Rewards: The event itself does not award direct currency, but players earn rewards by completing Block Party-related tasks.

  • Accessible Goals: Tasks do not require a 1st-place finish, allowing players of all skill levels to earn rewards.