Patch Notes:
Changed
Added a popup notification when attempting to paint a wall with the color it already has.
Optimization: some particles now use Object Pooling.
Changed the Playroom Door material.
Increased NavMesh pathfinding cost for the Restocker Room (to discourage customers from walking through it).
Changed decimal separators from commas to dots.
Fixed
Visuals: Fixed "Dusty" visual effect on shelves.
Visuals: Fixed road texture leaking into the park area.
Visuals: Fixed Abandoned Factory visuals.
Visuals: Fixed Balcony Wall texture.
Visuals: Fixed a hole in the wall geometry at Secret HQ.
Audio: Fixed SFX for Police Avoidance event.
Gameplay: Fixed issue where items on a table did not drop when the table was picked up.
Gameplay: Fixed collision on the Roof and Fish Flag (players could previously walk through them).
Gameplay: Fixed Minor Factory Collider issues.
Vending Machine: Fixed income resetting bug.
Vending Machine: Fixed bug preventing pickup (machine said "In Use" even when the store was closed).
Vending Machine: Fixed customers not checking for a null target upon despawning.
UI: Fixed incorrect popup when trying to pick up a shelf while a customer is interacting with it.
UI: Fixed "Move" text position on the Matching Card mini-game (moved up).
UI: Fixed "Start" text alignment (centered).
UI: Fixed Blueprint inconsistency (2nd Floor Storage Room door marker moved to the left).
UI: Fixed Delivery UI text logic (now correctly shows "No Active Orders" vs "Order Arrived").
UI: Fixed Input Field text visibility and localized "Enter text"
UI: Fixed 2nd Floor UI elements appearing on the 1st Floor tab.
UI: Fixed Quest App missing the red notification dot when Daily Quests are active.
UI: Fixed red notification dot on the Quest button not disappearing after quests are completed.
