Big gameplay updates in preparation for a new character model as well as increasing the oomph of the game
MOVEMENT
Player movement got completely reworked into a system without strafing and now as an addition braking,
This is new system requires less unintuitive inputs to be needed to execute maneuvers
-------
BURN
Burn was quite a non-unique DOT, so in the rework the behavior got changed
Burn now escalates every 12 ticks, applying previous damage with a multiplier. Burn damage is now called Devastation
Level 1 Devastation decreases ticks from 12 to 10 to escalate
Level 2 causes an escalation to have 25% chance to spawn a flaming meteor leaving lava puddles behind
level 3 Applies +5 damage on hit for your main projectile if the target you're shooting is on fire
-----
EXECUTE
Execute got changed from a passive upgrade to an active drop
Execute multiplies all projectile damage in the first 0.25 seconds by the amount of stacks the player has picked up. If execute kills a target the player receives 1 execute stack
-----
Otherwise small quality of life changes got introduced like having a restart button when pausing
