
Hey everyone,
Playtest patch 0.3.0 for the Dino Citadel playtest is now live!
This update focuses on onboarding, clarity, and giving you better tools to plan and play. From a smarter tutorial to better movement and range indicators.
Here’s what’s new:
🎓 Improved Onboarding
The tutorial is now more interactive and teaches core systems more clearly
The Queen now explains objectives at the start of each shard
She also reacts to Food shortages, giving helpful warnings when stocks are low
🔄 New Tools & Clarity Features
Undo Move button added. You can now reverse your last movement if no actions were taken afterward
The game now shows which side enemies are approaching from and in how many turns
Path previews now display the Movement Point cost along the path
Card ranges are now visually shown on the Shard when hovering over cards
Enemy movement ranges are now much clearer on the battlefield
⚖️ Balance & Mechanics Updates
Replaced all uses of “Turn” with “Day” for better thematic immersion
Camp cards are now tied to specific land types (like Forest or Mountain), making land choice more meaningful and the economy more strategic
Reworked Expose debuff. Expose increases incoming damage by 4
Reworked Weak debuffs. Weak decreases outgoing damage by 3
🐛 Bug Fixes
Fixed an issue where the card interface froze after selling a card in the Planning Phase
If you’re in the playtest, I’d love to hear what you think of these changes. And if you’re not in yet, it’s still open. Just request access on the Steam page.
💬 Feedback helps a ton. Feel free to join our Discord and tell directly what’s working, what’s confusing, or what you’d love to see next.
Thanks
