Good Afternoon, Battlers!
Scrumbo here with the first TRUE update for the steam version of Ooga Booga Battle!
Before we get into the changes, I want to take a moment to thank everyone who has played, reviewed, or otherwise supported Ooga Booga Battle! This is my first steam project and a big step forward for me personally. Seeing the outpouring of support and love for this silly little game of mine means more than you could possibly know. So, if you're reading this, thank you from the bottom of my heart.
Alright, I'm done getting all sappy for a while, here are the changes for this version:
- Added a resolutions dropdown selector to the main menu pause screen.
- Fixed a bug where boss enemies don't give score and combo points as they should.
- Fixed a bug where the Mothman achievement wouldn't be awarded when the player evolved into him.
- Changed some bestiary lines for clarity and narrative cohesion.
- Adjusted the spawn timer for enemy waves, now being a variable 7.5-10 seconds in between waves instead of a hard 10 seconds.
That's about it! These changes are live at the time of writing this. I decided to tackle the biggest issues that have been giving players trouble first, before I go about making any sort of big changes or additions. Is there something you still want to see? Let me know in the feedback forum! Many of today's fixes have been sourced from the feedback presented there from players like you! Thank you!
Have a good weekend, everyone!
Keep on Battling!
