- Added new starter levels to better introduce puzzle mechanics to players
- Add BGM and SFX volume sliders
- Added symbols to different hint types, for another way to distinguish them besides color
- Added flicker (energy) consumption indicators/numbers which appear at the player's tile before each move
- Improved tile selection border to reflect the flicker (energy) consumption if player moves to selected tile
- Improved tile sprite to have identical horizontal and vertical separation
- Reduced possible interactions with level UI to minimize confusion
- Fixed Steam Cloud not saving data
- Fixed tile selection border not showing up sometimes
- Fixed SFX not playing sometimes
- Fixed BGM not changing when entering certain levels
- Fixed hints overlapping across adjacent tiles, hints are now displayed in two rows where appropriate
- Fixed auto continue to completed levels, players are now returned to level select
