Once again we welcome you, dear players. Now we would like to talk to you about our arenas and their peculiarities. We are sure that you have already noticed some regularities and differences between the battlefields. Be sure to tell us if there is something we left out in this article.
Arenas have three levels:
Beginner;
Champion;
Master.
Let's break down their differences. Firstly, the strength of neutral units: bot units, elementals that appeared on the force locations and units in the Harvest mode. On “Beginner” difficulty, the elementals from Force Places and Harvest units are “Veteran” level, and minibosses do not appear in Harvest. Bot units, however, are of standard rank. On the “Champion” and “Master” difficulties, things are much simpler - units have “Champion” and “Elite” ranks, respectively. Minibosses on “Champion” in Harvest appear with a good chance, but on “Master” they are mandatory.
The regularities of other elements of the arena are a bit more difficult to follow, even though the game gives hints. These are traps and towers. Towers, it should be noted, only work in the classic mode, in Confrontation. They are activated from the 8th round. Each round their damage increases, on the “Champion” difficulty they have double the base damage, and on the “Master” difficulty - triple. Not an obvious point at all - the first tower always attacks the unit of the player who moves first in the round. Understanding how turrets work can be very useful - if you have one tank or mobile unit left in your arsenal with more health than your opponent's units, but it will lose to them in a direct skirmish - avoid damage and wait for the turrets to win the fight for you. This is a good strategy if you're left with a single unarmored unit with full health and the enemy is firing from a distance.
We won't reveal the secret of traps, but we will note that the base damage of traps is twice as high on “Champion” and three times as high on “Master”. On these difficulties, there is a possibility of fire traps that deal the appropriate type of damage and burn sector effects.
To finish with a small fact - arena traps activate on their own, so they pose a threat even to agile players.
