New Features
Added visual effects during ADV message display
Added graphics for terrain-pushing switches
Added audio effect to BGM during pause
Added "Return to Checkpoint" function to pause menu
Added control tutorial at the beginning of the game
Added staff credits
Adjustments
Improved visibility of certain graphics (dimension rifts, turrets, etc.)
Improved protagonist behavior in 2D action sequences (Q-5 memory)
Adjusted protagonist jump height
Adjusted protagonist animation at the beginning of the game
Fixed issue where keyboard diagonal movement in 3D space was faster than normal speed
Fixed bug where protagonist would float on 3D lifts
Fixed bug where 3D camera would invert vertically
Improved stability of final stage gimmicks
