


Development Update: Game Progress & The Capsule Refresh
Hello everyone,
HATMAN is moving along. I’ve recently finalized the capsules and key art visual and storefront branding, so now it's time to get back to the game.
With the capsule art and visual identity sitting at a high standard, my focus is shifting back to core engine logic. These refinements aren't always flashy, but they're what make the game feel premium.
Recent Technical Work:
Precision Refinement: Tuned combat/movement logic to stop "button-mashing" and reward reflexes, Parry and reflect is added.
Architecture Cleanup: Reorganized internal systems for the non-linear Hub World navigation.
Enemy Concepts: Designing new enemies.
What’s Next: Branding is locked, so I’m back in the code. The next phase is all about deepening the "solve-and-survive" mechanics and tightening the Sinister AI. I’m also prepping a showcase of the combat flow so you can see the movement in action.
Thanks for the support.
Joe Robinson ( @Ninjacostar )



