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Friday Update III

  • Fixed PDA not being visible when using Low or Mediumm model quality
  • The patient will no longer automatically open the door to the vending machine / work bench room
  • You will now be able to ask patients to open the door to the vending machine / work bench room even without them being an ally
  • Moved and added trees into c1m1_forest in hopes of making the intended path more obvious
  • Improved lighting in c1m4_hospital
  • Fixed problems how hiding in bushes works
  • You can now select PDA from the inventory menu (you no longer need to have PDA bound to a key)
  • Improved lighting in c1m3_factory
  • Improved lighting in c1m2_hub01
  • Added hint dialogue for c1m4_hospital
  • Added force locator enable when the player arrives at the locked door in c1m4_hospital
  • Fixed patients not always coming out of the hospital after the doors have been opened
  • Added holodisplay to learn the word tukra in the hospital area
  • Switched from strcmp to stricmp in language knowledge functions hopefully fixing some of the problems with translation notes not always saving