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Friday Update III
- Fixed PDA not being visible when using Low or Mediumm model quality
- The patient will no longer automatically open the door to the vending machine / work bench room
- You will now be able to ask patients to open the door to the vending machine / work bench room even without them being an ally
- Moved and added trees into c1m1_forest in hopes of making the intended path more obvious
- Improved lighting in c1m4_hospital
- Fixed problems how hiding in bushes works
- You can now select PDA from the inventory menu (you no longer need to have PDA bound to a key)
- Improved lighting in c1m3_factory
- Improved lighting in c1m2_hub01
- Added hint dialogue for c1m4_hospital
- Added force locator enable when the player arrives at the locked door in c1m4_hospital
- Fixed patients not always coming out of the hospital after the doors have been opened
- Added holodisplay to learn the word tukra in the hospital area
- Switched from strcmp to stricmp in language knowledge functions hopefully fixing some of the problems with translation notes not always saving