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Friday Update VII
- Removed shadowlods from fence models that were causing the chailinks to be invisible on lower model settings
- Fixed the player model incorrectly always being restored to the jumpsuit model after the tutorial flashback
- Added autosave to top of elevator in c2m1_hub01
- Improved lighting on top of elevator in c2m1_hub01
- The tollbooth in c1m3_factory now accepts Batteries with 0.4 energy or higher
- Increased contrast of empty Batteries to make them easier to distinguish
- The alien in the scanner tutorial will no longer actbusy in front of the gate once first contact input is fired
- Fixed items not being correctly used when being picked up by NPCs
- Added lights into the mirrors