
Hello! Thank you to all users who are playing the demo!
In this update, a beach theme has been added.
The beach theme appears randomly instead of the cave theme on Floor 3. Monsters, random events, artifacts, consumables, and more that only appear in the beach theme have been added.
Movement between beach theme and cave theme is possible through specific events.
Combat-Related Changes
[Flame] effect now lasts for N turns instead of N instances.
Popo's healing skill recovery amount has been nerfed. Popo healing base value 15 → 10
Wild Boar's visual has been updated.
Wild Boar now deals slightly less damage but Apply 1 [Bleed].
Bug Fixes
Fixed an issue where the demo game would freeze on a black screen when launched.
Fixed a display error where [Reactive Crystal] effect showed 7% instead of 10% of health.
Fixed an error where Knight's [Crisis Mastery] skill would trigger constantly.
Fixed an error where environmental effect visuals would not display immediately.
Fixed an error where death animations would conflict when enemies with death animations and players died simultaneously.
Fixed an error where using [Artifact Pouch] consumables purchased from fence trading during combat would make progression impossible.
Fixed an error where contracts wouldn't disappear when dismissing contracted companions through the companion change popup while companion slots were full.
Fixed an error where artifact [Eyes that See the Netherworld] wouldn't activate when taking damage exactly equal to its threshold value.
Fixed an error where ally dialogue would appear mixed up during rest phases.
Fixed an error where items mentioned in dialogue wouldn't occasionally appear in trades when selecting adventurer trading.
