We're happy to announce a new client and server release.
Here's the usual list of changes and bug fixes:
- Station Modules Blueprints can now be learned from trainers
- Planets and Moons are now visible in Navigation Screen
- Added a thousand separator to improve big numbers readability
- Added a message to warn when Game Client was not able to correctly download all assets
- When a ship is destroyed being in a fleet, control will switch to next ship
- Ships in fleet can now be kicked when docked
- Fleet ship number is now correctly limited to 7 (seven), as it was intended
- HUD and GUI Opacity cannot be lowered under 10%
- CHAT: added /n command for faction channel from Navigation Window
- CHAT: added an option to disable Join, Leave and Quit messages
- CHAT: Join, Leave and Quit messages are no longer shown when channel or player are ignored
- CHAT: Unity Rich Text parsing, not intended to be there, is now stripped
- CHAT: fixed a bug where Holding CEO incorrectly shown DEV tag
- CHAT: fixed a bug in Navigation Window where channel were reset to "General" after traversing a Gate
- CHAT: fixed a bug where scroll bar in Chat Window would cover some long lines
- CHAT: fixed a bug where DEV tag would disappear from message after Developer quits
- CHAT: fixed a bug where some multiline messages were shown on a single line
- fixed a bug where orders were not refreshed in Entity Orders Screen
- fixed a bug with Transparency options that was inverted (now called Opacity)
- fixed a bug when showing taxes on Buy Announces
- fixed a bug in Station Screen with selected ship when undocking a ship
- fixed a bug where "CORPORATION NOT VALID" message were appearing when near an unowned ship
- fixed a bug in Navigation Window when Cargo Panel didn't correctly show icons
- fixed a bug where clicks in Corporation Info window incorrectly passed through
- fixed a bug where orbit range didn't grow correctly during orbiting
- fixed a bug where dismantling a ship was incorrectly allowed with full cargo
- fixed a bug where holding invites were not received
- fixed a bug with Deep Scan Enhancer that were not working correctly.
- fixed a bug where cargo were incorrectly reserver on manufacturing, causing a wide range of problems
- fixed (more than) one typo in Tutorial
Next server patch will be an interesting one, including some things like:
- Notification messages for events like destroyed ships, finished manufacturing, or sold/bought item from a trader
- Persistent range settings for Ships
- Selective deactivation of Interactive components
- Active Component that allows scanning for asteroid composition
- Android version ready on Play Store
Thank you for all your support and patience, we couldn't hope for a better community. You all rock!