We are happy to announce a new client and server update. This time the list is very brief, mainly because we focused on bringing you one single, long-deserved update: Base Station Conquering. Here's the list of changes and bug fixes: Added STATION CONQUERING!!! Added Container fi
We are happy to announce a new client and server update.
This time the list is very brief, mainly because we focused on bringing you one single, long-deserved update: Base Station Conquering.
Here's the list of changes and bug fixes:
Added STATION CONQUERING!!!
Added Container filter in Navigation Screen
Fixed a bug with ingame Bug Reporting tool not working properly
We are happy to announce a new client update. This is mostly a maintenance release. Here's the list of changes and bug fixes: Added some details to Agent Status Gate animation was changed to prevent unwanted visual effects Fixed a bug with disappearing Reference Boxes when switch
We are happy to announce a new client update.
This is mostly a maintenance release.
Here's the list of changes and bug fixes:
Added some details to Agent Status
Gate animation was changed to prevent unwanted visual effects
Fixed a bug with disappearing Reference Boxes when switching Ship
Fixed a bug with Hunt task and Ships without weapons
Fixed a bug with Holding Panel mistakenly showing no holding information
Fixed a bug with music incorrectly switching during Mining task in a Fleet
We want to wish everyone a merry Christmas, and announce a new client and server update. And we have a big present for everyone: Hunting is here!!! You can finally send your ships around the galaxy, seeking enemies and engaging in battles, leaving everything in the hands of your
We want to wish everyone a merry Christmas, and announce a new client and server update.
And we have a big present for everyone: Hunting is here!!! You can finally send your ships around the galaxy, seeking enemies and engaging in battles, leaving everything in the hands of your Agents.
Here's the list of changes and bug fixes:
Automatic hunting! The order is available through Management Panel, or from Navigation Window when selecting a Waypoint. More information available on the wiki.
Added information about Agent manning requirements in trade window.
Added an option to turn off the chat, useful if you want to connect through IRC to avoid hiccups in the client, or just playing without showing up in chat.
Fixed a bug with Pink Lightsabers appearing on Gates. No more Lightsabers. But Star Wars VII is out, if you want.
Fixed a bug where default quantity was wrong on refining screen.
Fixed a bug where it was possible to open an empty ticket from the client.
Fixed a bug where no error was shown when the Ship Cargo was full.
Fixed a bug where Attack and/or Healing were not correctly shown on Reference Boxes.
Fixed a bug with wrong target showing up in Order Screen in Management Panel.
Fixed a bug on iOS where some assets were missing.
Fixed a bug on iOS and Android where deleting some text would break the interface.
In the next patch we will add a way to reclaim abandoned Base Stations, and this will be the first step toward conquering them. Il will take a while to be completed, but be patient and stay tuned, we're on it.
We're happy to announce a new client and server update. This is mainly a maintenance release, solving bugs and adding small features. We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations
We're happy to announce a new client and server update.
This is mainly a maintenance release, solving bugs and adding small features.
We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations conquerable in the next future releases. Yes, we're still planning to bring these features in the game within this year, as we announced :-)
Here's the list of changes and bug fixes:
enemies NPCs can (and will) now be spawned in fleets
Standings now include the Holding modifier, showing the ones actually being used by the game server
in Hire Agent Screen, there is now a very brief description for each Agent Stat
in Hire Agent Screen, "-" and "+" buttons for Stats are now disabled when reaching min/max value
in Mail Screen, there is now a "DELETE ALL" button
on mobile devices, the view rotates 180 degrees when rotating the device
added a new Deep Scan when taking control of a Ship
"Profanity Filter" option label is (finally) more clear, changing into "Profanity Filter for PM"
Throttle bar no longer goes under 1%, as initially intended
Planets texture is now a bit more light, to limit the "dark planets" effect
Fixed a bug with some Fleet Ships having NaN distance
Fixed a bug on mobile devices where the transfer popup did not allow to manually input a quantity
Fixed a bug where links in chat disappeared with the wrong speed
Fixed a bug with reference box not disappearing when needed
Fixed a bug where attacks did not land when fighting distance was around 12Km
Fixed a bug with combat music switching off too soon
Fixed a bug with warp out animation for other Ships not being always triggered
We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.
We're happy to announce a new client and server update. In this release we again focused on fixing some annoying bugs and implementing some small features that have been sitting in our todo list for too much time. We've also added a new set of 20 agent portraits, and took the cha
We're happy to announce a new client and server update.
In this release we again focused on fixing some annoying bugs and implementing some small features that have been sitting in our todo list for too much time.
We've also added a new set of 20 agent portraits, and took the chance to polish them all a bit.
Last but not least, we finally added a second, cruiser-level event. It will probably need some tuning, but it should already be enjoyable. Look out for L.A.W. Ambush Sites in Hobert, Liriam and Zarius.
Here's the list of changes and bug fixes:
added 20 brand new Agent portraits
added a Universal Time clock in Management Screen
URL are now clickable in chat, and will open an external browser
Base Station's owner is now shown in Station Screen and in the informative popup in Navigation Screen
added a red flashing indicator while throttling in Navigation Screen
aggro on enemy ships is now cleared after some time
Reference Boxes will now automatically appear when the appropriate filter is selected and new ships come into sight
when Free Look is on, camera will go back to selected position after a gate or jump animation
System Map default zoom and angle slightly changed to avoid having markers outside of the screen at certain resolutions
when the range slider is set at 20Km, interactive commands are now disabled to make clear that they would not work
Fixed a bug where A.I. would sometimes keep a target gone outside visibility range and fail to switch attacking visible targets
Fixed a bug where Leadership XP would overflow if two ships in the same fleet killed two different enemy ships in the same moment
Fixed a bug where some L.A.W. ships laser animations could start from random points in the space
Fixed a bug on iOS and Android where chat elements and map buttons could overlap
Fixed a bug where in some case refining very small ore quantities for free could possible
Fixed a bug where zooming out (a lot) could break UI
Fixed a bug where switching between ships with interactive components turned on could initially not show interactive effect
We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.
We're happy to announce a new client and server update. With this release, we have fixed tons of bugs that were left behind while we were working on many features. Some of them are actual bug fixes, while some others led us to make small changes to prevent dangerous situations. W
We're happy to announce a new client and server update.
With this release, we have fixed tons of bugs that were left behind while we were working on many features. Some of them are actual bug fixes, while some others led us to make small changes to prevent dangerous situations. We also made some U.I. adjustments.
And (drumroll, please)... We're releasing our first iOS version of Gates of Horizon on the Apple Store. It should be considered a test version, it still needs some heavy work, but we're releasing it today. First release version will be 1.1.1, while 1.1.5 will follow very soon.
Here's the list of changes and bug fixes:
iOS application will be released today on the Apple Store.
added some new loot to the final Event boss
A.I. assist / defend behavior and priorities are now better defined and are different in the two profiles. Check the Wiki for all the details.
it is no longer possible to set throttle to zero. Minimum value is now 1%. To completely stop a ship, the stop button must be used.
Ship Dismantle now automatically take care of Components and Cargo content, and will give a warning if a Ship is still in a Fleet before starting the process
Ships in fleet are now always considered visible
Planetary Base Stations will now be automatically positioned upon creation
agent list in Trade Screen will now be refreshed when switching between traders
added a limit of 400 characters to Chat input box
added a limit of 250 members to Holdings
"Armor Repair" value was added to Ship Details screen
System Map and Star Map 2D/3D setting will now be remembered
Entity Info popup is now draggable
Mail Notifications will be disabled during Tutorial to avoid confusing players
fixed a bug where Harvest order would not correctly stop from the Order Screen, in Management Panel
fixed a bug where a Holding could end up without a valid CEO
fixed a bug where a wrong default Cargo Transfer quantity could be applied
fixed a bug where A.I. icon would not appear for some fleet ships
fixed a bug where A.I. would use the wrong command while trying to assist fleet ships, preventing it from completing the action
fixed a bug where Fleet Commands would appear in Command Hexagon even when a Corporation had no other ships in fleet
fixed a bug where the Command Hexagon would appear outside screen in System Map or Star Map
fixed a bug where random transfers could start in Holding Cargo after an incomplete drag'n'drop action
fixed a bug where Fleet Commands could receive the click event instead of the normal Commands in the Command Hexagon
fixed a misleading error "Component Invalid" when trying to re-embark
fixed a bug where, upon typing a wrong password, a stale connection to the server remained open slowing the client down
fixed Deep Scan animation and yellow markers appearing in System Map while navigating another System.
fixed a "Corporation Not Valid" error appearing during Tutorial
fixed a bug where the Cargo Popup in Navigation Screen had a draggable area way too big
fixed some rare bugs that that could cause a System Server to crash
We will continue working on the remaining bugs, while we also work on adding low- and high-level Events as promised.
We're happy to announce the first Gates of Horizon major client and server release. With this release, we are adding everything we need to create interactive Events in the universe! This is just a start, but a very exciting and promising one. At the moment, you can find a high-le
We're happy to announce the first Gates of Horizon major client and server release.
With this release, we are adding everything we need to create interactive Events in the universe! This is just a start, but a very exciting and promising one.
At the moment, you can find a high-level Event in Grossil, Muvor and Sinol. This is intended both as a tuning test for future Events, and as the first of our end-game contents.
In the next weeks, we will add low- and high-level Events, disclosing some more details about Gates of Horizon Lore and giving players some more chances to enjoy the game in new and fun ways.
Here's the list of changes and bug fixes:
Events!!! If you're brave, check the Distress Signal in Grossil, Muvor and Sinol.
Steam Cards are now out!
Deep Scan button in Navigation Screen now works as a modifier toggle button, extending the selected filter's range to Deep Scan range.
new option added: "Apply limit to Deep Scan ref boxes" will apply the "Max Ref Boxes" limit to Deep Scan Reference Boxes too. Option is active by default.
added Undock command to the Command Hexagon, for fleet members.
added Harvest command to the Command Hexagon. Target a Base Station where you want to drop your ores, from Navigation Screen, System Map, or Star Map.
split Market Search button in "Search (you buy)" and "Search (you sell)" to improve sell/buy selector visibility.
added a Stats Sum indicator in the Hire Agent screen, to help with Stats sum.
added a cinematic announce when entering a system.
fixed a bug where ships with A.I. turned on would only assist ships firing to a target, but not ships getting hit. Thus, a ship with no weapons would never receive assistance.
fixed a bug where a ship could be in fleet when building a Base Station. Now, the ship must correctly leave fleet prior to actually build the Station, as it was intended to.
fixed a bug where A.I. settings were not correctly used for active repairers/rechargers.
fixed a bug in Chat Screen, where sometimes [DEV] chat lines were truncated.
We expect, in the next days, to tune the current Event, after getting feedback from first players attempting it, and to quickly add some low-level events in inner systems. We'll keep you posted.
Greetings, we're releasing a maintenance patch that addresses some issues with A.I., hopefully bringing it back to an useable and useful state. We're also updating our System Quest status, with three new systems opening up. Here's a list of what's new: The 3 new gates have been s
Greetings,
we're releasing a maintenance patch that addresses some issues with A.I., hopefully bringing it back to an useable and useful state.
We're also updating our System Quest status, with three new systems opening up.
Here's a list of what's new:
The 3 new gates have been successfully aligned, and Alteris, Walan and Davon are now reachable. Please take care while sailing, as heavy Pirate and Alien presence has been detected.
outer neutral systems's asteroid belts now has aliens (instead of pirates) lurking among asteroids
chat system received some improvements, that should make it slightly more resilient to connection drops
skill descriptions have been revised, and should now give some more information
fixed a bug where a ship would sometimes randomly jump 500Km away
fixed a bug where assist would be triggered by attack commands instead of actual weapon shooting
fixed a bug where interactive repairers or rechargers would not interrupt correctly
fixed a bug where a ship docking could sometimes incorrectly turned on A.I. for all fleet's ships
We're happy to announce a new client and server release. We finally started IOS closed testing! Write to [email protected] if you want to participate. IOS 8+ and Testflight is required (for the testing, the final app should run on older system without problems). We also added a
We're happy to announce a new client and server release.
We finally started IOS closed testing! Write to [email protected] if you want to participate. IOS 8+ and Testflight is required (for the testing, the final app should run on older system without problems).
We also added an experimental system for granting Faction Standing in Crafting and Manufacturing. At the moment, numbers are willingly very small. We want to collect data, see how the system works, and make small adjustments in the next weeks until we will have a working mechanism.
Here's the list of changes and bug fixes:
Standing shift for Manufacturing: each time you spend money in Manufacturing (Crafting, Refining, Distillation) you will :
* gain Faction Standing toward Base Station owner's faction
* if the owner's faction is Hostile or Enemy toward your main Faction, you will lose Faction Standing toward your main Faction and their friendly Faction
Standing shift for Trading: each time you earn money selling goods, you will :
* gain Faction Standing toward buyer's Faction
* if the buyer's faction is Hostile or Enemy toward your main Faction, you will lose Faction Standing toward your main Faction and their friendly Faction
IOS version is officially in closed testing.
fixed a bug where A.I. assist was not working correctly. Now, ships will correctly aid fleet companions in attacking enemies
fixed a bug where using a Remote Recharger, Repairer, or Transferrer in fleet sometime caused other ships to start orbiting around the target
fixed a bug with missing 0 in distances under 1Km
fixed a bug where clicks on some command buttons were incorrectly sent to A.I. toggle button instead.
fixed a bug where clicking on an item in Market Search when Agent is not on Base Station would propose a Shuttle and then give an error
From here, we'll start working on Events. This will be probably the last patch for a while, as we expect it to be a very long work. We'll do our best to keep everyone updated on our progress.
We're happy to announce a new client and server release. Automining is finally here! It's now possible to assign a Harvest order to a ship. Beware of ambushers! We've also added a new set of hotkeys, to quickly manage fleets and commands. And there's more! We've released a better
We're happy to announce a new client and server release.
Automining is finally here! It's now possible to assign a Harvest order to a ship. Beware of ambushers!
We've also added a new set of hotkeys, to quickly manage fleets and commands.
And there's more! We've released a better set of SFX, you may want to give them a try.
Here's the list of changes and bug fixes:
new order: Harvest
The Harvest order targets the Base Station where you want to collect your minerals.
Selected ship will travel through asteroids waypoints in that System, mining every asteroid in sight.
When cargo is full, it will travel to Base Station, unload everything, and start over.
Order will stop when Station Corporation Cargo is full.
Note: Mining Waste Rocks is *not* automatically jettisoned.
new hotkeys
Q/W/E/R/T are now used for quick attack/mine/remote repair/remote recharge/remote transfer selected target.
1-7 are used to quickly switch between fleet ships.
CTRL is used to select a ship where the next order will be applied. I.e.: controlling ship 1, CTRL-2, then Q will make the second fleet ship attack your selected target.
ESC is used to open/close Management Panel.
B/N/M are the new keys for Tactical/System/Star maps.
Keys are customizable from the new "HOTKEYS" tab in Options Window.
new SFX
We updated our SFX. They should now be a bit better than before.
Weapons and explosions effects are also different depending on Ship size.
it is now possible to access Corporation Cargo on a Station during navigation, using the Cargo icon in Command Hexagon while being near the Base Station
when an Agent is embarked on a sailing Ship, Market Search, Skill (no modifications) and Blueprint (no modifications) Screens are now accessible from Management Panel
when a Ship is sailing, Fitting (no modifications) and Cargo (no modifications) Screens are now accessible from Management Panel
interactive Components Travel Time were tuned to include skills affecting cooldown times
it is now possible to directly type values in A.I. Options Screen
some FPS-friendly GUI options were added. Turning them off can improve FPS. They are:
Show Meters: show/hide the three colored bars above targets
Show Distance: show/hide the distance below targets (NOT the one in Reference Boxes)
Ships Combatlog: show/hide interactive numbers on targets
Ref Boxes Combatlog: show/hide interactive numbers on Reference Boxes
an icon to open Chat in Navigation Screen with a click/tap was added
in Crafting Screen, shown resources order is now meaningful
from now on, client will check for an available update each time a login is attempted, instead of checking just once when opened.
client is now built against Unity 4.6.4, bringing in some important fixes
fixed a bug where A.I. was incorrectly turned on when opening Management Screen
fixed a bug where Waypoints weren't appearing as a valid Order target from Order Screen in Management Panel
fixed a bug where an incorrect Standing amount were granted to Holdings Managers
fixed a bug with Holding Deposit dialog showing incorrect numbers on the slider
fixed a bug where quantity was incorrectly not shown in Holding Module Screen when just 1 Module of a specific type was installed
fixed a bug where Order Screen in Management Panel shown a wrong text when changing Order or System
fixed a bug where Mining command incorrectly started with a full Cargo
fixed a bug with Agent Screen in Management Screen incorrectly showing the wrong Agent
fixed a bug where Holding Roles flags were not showing after first assignment
fixed a bug where thousands and decimal separator was missing in some Holding screens in Management Panel
fixed a bug with wrong thousands and decimal separator appearing in Reference Boxes
Our next step will be the Autohunt Order, together with some A.I. server code that will be soon used in Events.
We just released a quick hotfix to solve a problem with Smugglers, Pirates and Neldai standings. As usual, if you find any problem you can contact us using the ingame bug report tool or writing a mail to [email protected] . Thanks for the patience.
We just released a quick hotfix to solve a problem with Smugglers, Pirates and Neldai standings.
As usual, if you find any problem you can contact us using the ingame bug report tool or writing a mail to [email protected] .
We're happy to announce a new client and server release. This is a big step forward in A.I. management: it is now possible to control and clearly see on which fleet ship the A.I. is active, and it is also possible to tune its behavior parameters for each entity. Here's the list o
We're happy to announce a new client and server release.
This is a big step forward in A.I. management: it is now possible to control and clearly see on which fleet ship the A.I. is active, and it is also possible to tune its behavior parameters for each entity.
Here's the list of changes and bug fixes:
A.I. management was completely overhauled.
It is now possible to turn A.I. ON or OFF for ships and fleet, choosing a level and a profile.
It is also possible to tune A.I. behavior for each ship from Ship Detail Screen in Management Panel.
Please refer to the official Wiki for more details: http://wiki.gatesofhorizon.com/Official:A.I.
Fleet Ship order in Navigation Screen is now fixed, and is no longer changing when switching ship control
a Mining Engine was added. This engine can be manned with Mining skill instead of Pilot skill.
Alas, the needed piloting automation circuits took away some room needed by aiming modules, resulting in very poor weapons performance.
Small Engines can be bought from Galumbris Mining Equipment's traders:
* Lucian Bakosky, on Marianic Base Station, Astonis System
* Titus Burgman, on Gravis Base Station, Pilos System
* Felicia Goose, on Yaticus Base Station, Yatis System
From the same traders it's also possible to learn Small, Medium and Large Blueprints.
embarked Agents are now actively evaluated when calculating enemy strength comparison, shown with icon color, and when calculating Warfare XP.
Expect enemies to be shown as easier, and XP gained to be a bit less than before, especially for high-level ships with many embarked high-level agents.
allocated Character Points are now visible in Agent Details Screen
embarked Ship in Agent and Ship Details Screen is now clickable, and leads to Ship Details Screen
Base Station in Agent and Ship Details Screen is now clickable, and leads to Base Station Screen
Manufacture Screen now opens on the last selected panel (Crafting, Refining or Distillation)
default maximum value when moving multiple items is no longer more than the destination cargo available space
Distillation Screen now only shows cargo resources that are actually distillable
Reference Boxes are no longer appearing over the Free Look switch
Cargo occupied space is now shown as a percentage near the Cargo button in Navigation Screen
a Planet filter was added to Navigation Screen
Trader Icon in Star Map and System Map is now only shown when a Corporation Agent has an active Buy or Sell order.
an elusive and cunning memory leak was finally solved in the client, and should bring more stability when running the client for a long time
client is now built against Unity 4.6.3, bringing in some important fixes
fixed a bug where a mining Interactive Component being turned off when Cargo is full was not correctly showing "CARGO FULL" error
fixed a bug with item order messing up in Cargo Popup, in Navigation Screen
fixed a bug in Cargo Popup, in Navigation Screen, where the cargo current and total space numbers were incorrectly truncated
fixed a bug with Ship throttle settings sometimes not being correctly saved when docking
fixed a bug where Base Station building could be prevented in Safe Systems
fixed a bug in Asset and Station screen where Ship position was not correctly updated
fixed a bug in Crafting Screen where needed resources were not shown correctly
fixed a bug in Trade Screen where trader info were not correctly refreshed
fixed a bug in Holding Screen where some numbers were missing thousand separator
fixed a bug in Holding Screen where current Holding Money reported a wrong number
fixed a bug in Buy Order mail notification, where taxes were not correctly reported
fixed a bug where the Mail Notification icon was not correctly blinking when a now notification was available
fixed a bug in Android where list scrolling speed was broken
From here, we will proceed to work on Automine and Autohunt Orders, that are right now our top priority.
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new: New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
New gates needs to be aligned to 3 newfound Hostile Systems: Alteris, Walan and Davon. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find:
* Albert Querel
* Laureen Polerin
* Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
After their orders are completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
* Katia Doronkova on Lugren II Base Station
* Aria Melbassi on Xolten Base Station
* Rafael Massi on Sabrac Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships in many systems.
This time, due to the high alien interferences, System Connecting’s traders also need alien Power Cells. These power cells can be looted from some alien battleships.
Three VERY DANGEROUS Invading Vessels were spotted in Grossil, Sinol and Muvor, within the Alien Invading Fleets. L.A.W. strongly recommends to *stay away* from them. They already destroyed many Battleships fleet with apparent ease. It seems they use some new type of hybrid technology that could be useable from standard ships, and also carry a good number of Power Cells.
Base Station Modules Maintenance costs were completely revised. They are now:
* Planetary Mining Module: 180'000 credits / hour
* Manufacture Modules: 5'000 credits / hour
* Internal / External Defense Modules: 50'000 credits / hour (these are still not used)
* Cargo Modules does not require maintenance.
Also, Planetary Mining Module efficiency is now reduced to 90'000 tons / hour.
This is a much needed balancing action, as at the moment Planetary Base Stations are WAY too much profitable. They should still be profitable, but our aim is to make them a way for Holdings to control systems and to drive PVP, not just to make Holdings easily rich (even if they will help).
We're happy to announce a new client and server release. Here's the list of changes and bug fixes: a Mining Scanner Active Component was added. Informations are available from the "i" in Command Hexagon from Asteroids and Planets Reference Boxes, after activating the Component an
We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
a Mining Scanner Active Component was added. Informations are available from the "i" in Command Hexagon from Asteroids and Planets Reference Boxes, after activating the Component and within visibility range (1000 Km). High Mining/Advanced Mining Skill reduces the error.
there is a new limit while building Base Station, where it needs to be at least at 10MKm from any other Majestic Entity
Asteroids remaining volume is now shown as an HP bar on markers in Navigation Window
FPS are now capped to 90
added a message when mining Interactive Components are interrupted because of a full cargo
added a K or M to avoid quantity overflow on some icons
fixed a bug where chat frozen when docking with System Map open
fixed a bug where old Deep Scan Reference Boxes incorrectly shown on screen after a warp jump
fixed a bug with recharge, repair and transfer visual effect incorrectly disappeared from a certain angle
fixed a bug where selected manufacturing queue was de-highlighted after being selected
fixed a bug where an error was incorrectly shown trying to download an inexistent resource
fixed a bug where a warping ship could get stuck in a warp loop
fixed a bug with unavailable cargo during trading or manufacturing operations
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new: After the last gates have been successfully aligned to Furik, Igani and Obim, new gates are now to be aligned to 3 newfound Systems: Galo
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
After the last gates have been successfully aligned to Furik, Igani and Obim, new gates are now to be aligned to 3 newfound Systems: Galon, Kaserin, Ranion. As usual, System Connecting's traders are willing to buy Radio Beacons from players. You can find
* Albert Querel
* Laureen Polerin
* Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for Gate Construction Parts.
After their orders are completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
* Katia Doronkova on Wristral Base Station
* Aria Melbassi on Husil Base Station
* Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we recently added in many systems.
New Alien Battleships were detected in Sinol, Muovir and Grossil. Take great care!
We raised the Alien Damaged Batteships Pain Hull Points, and lowered their rewards, to be correctly balanced with other enemies.
Alien Damaged Batteships Pain no longer spawn in the same position, as every other alien ships, to prevent camping.
Weapons travel times were adjusted to better fit standard cooldown time.
Hello space explorers, we’re happy to announce that Gates of Horizon’s Android version is now available on Google Play, for every player already owning a game account. Please note: in order to play you will need a desktop version of Gates of Horizon with a valid login. Here’s the
Hello space explorers,
we’re happy to announce that Gates of Horizon’s Android version is now available on Google Play, for every player already owning a game account.
Please note: in order to play you will need a desktop version of Gates of Horizon with a valid login.
We want to thank every beta tester that helped us to achieve this goal: your help has been amazing.
You can now enjoy the game even when you’re far from your computer, and control your Corporation from anywhere.
We want to let you play wherever there’s a network available: the same persistent universe will be always there when switching from your desktop PC to your tablet or smartphone.
We're happy to announce a new client and server release. Here's the list of changes and bug fixes: the old Holding Invite Screen is now replaced by a new Notification Mail Screen automatic notifications are now sent for holding invites, destroyed ships, finished manufacturings, a
We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
the old Holding Invite Screen is now replaced by a new Notification Mail Screen
automatic notifications are now sent for holding invites, destroyed ships, finished manufacturings, and sold/bought items for traders
Interactive Components can now be deactivated (and re-activated) selectively, after the interaction is started from the Reference Box.
A.I. is now behaving as intended, after a big round of bug fixes. Non-controlled ships in a fleet now correctly use repair/recharge/transfer components on fleet members and on themselves when needed. (expect further tuning in next patches)
ranges for ships in a Fleet are now persistent, and no longer reset to default when switching ship
better visibility on selected order in ship Order Screen
damage numbers popping up in Navigation Screen now includes energy and mass resistance, and correctly shows the real applied damage
complimentary cargo on faction Capital Station is now added upon Corporation creation, to avoid new players being stuck with no cargo to buy C.A.A. items.
added coordinates letters/numbers for System Map
fixed a bug where Energy branch skills uncorrectly influenced Deep Scan cooldown
fixed a bug where, after leaving a fleet, XP was not correctly earned
fixed a bug where an ansteroid or ship model depleted / destroyed by a non-controlled ship would be stuck.
fixed a bug when entering a number directly in trade and cargo transfer popups
fixed a bug with Pirate Light Cruiser Morolin-2 not shooting correctly
fixed a bug where "COMPONENT SLOT NOT AVAILABLE" was randomly appearing when entering Fitting Screen
fixed a bug that closed client connection when attempting to put a job on a closed queue
fixed a bug with chat sometimes turning yellow after private communications
fixed a bug where credits were not updating after a Blueprint Learn
fixed a bug that sometimes prevented ship's repair bar animation to work propery
fixed a bug with chat DEV tag disappearing
fixed a bug where after a /r or /t command, the selected channel were always [G]
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new: The 3 new gates have been successfully aligned, and Zerib, Werten and Lugren are now reachable. Please take care while sailing, as Pirate
Greetings,
we're releasing a content update, addressing some balance issues and updating our System Quest status.
Here's a list of what's new:
The 3 new gates have been successfully aligned, and Zerib, Werten and Lugren are now reachable. Please take care while sailing, as Pirate and Alien presence has been detected.
System Connecting Corp. recently built new Gateways to 3 newfound Systems: Furik, Igani and Obim. As usual, these Gateways require to be aligned, and their traders are willing to buy Radio Beacons from players. You can find
* Albert Querel
* Laureen Polerin
* Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for the new Gadget (Gate Construction Parts).
After their order will be completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
* Katia Doronkova on Wristral Base Station
* Aria Melbassi on Husil Base Station
* Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we recently added in many systems.
Galumbris Mining Equipment and Ortega Support Equipment have discovered a cooling problem in their laser. As a security measure, cooldown of Medium and Large Mining Lasers have been increased.
"Renewable resources - is extreme mining leading to a global crisis?", a paper submitted to Scientific Universe by Federation Analysts, showed that rarest resources are becoming more uncommon in bigger asteroids.
Due to the increasing crime rate in Hostile Systems, several Corporations have moved their Traders in the new Neutral Systems.
Greetings, after a long hour of hacking, we're back online with some new contents. Here's a list of what's new: We started a System Wide quest to align the new Gateways to reach the 3 new Neutral Systems. To complete the alignment, System Connecting Corp. agents are looking for S
Greetings,
after a long hour of hacking, we're back online with some new contents.
Here's a list of what's new:
We started a System Wide quest to align the new Gateways to reach the 3 new Neutral Systems. To complete the alignment, System Connecting Corp. agents are looking for System Gate Radio Beacons, and they are willing to buy them from players. You can find
* Albert Querel
* Laureen Polerin
* Zoe Markal
... on Capital Stations. Also, you can find them easily from the market search, looking for the new Gadget (Gate Construction Parts).
After their order will be completely fulfilled, new gates will open within 24-48h.
System Gate Radio Beacons can be crafted. You can learn blueprints from
* Katia Doronkova on Wristral Base Station
* Aria Melbassi on Husil Base Station
* Rafael Massi on Surimal Base Station
System Gate Radio Beacons can also be found on some Deep Space Pirate ships that we added in many systems. They are NOT near any waypoint. To find them, it's useful to know that...
We increased Deep Scan Enhancer range from 5MKm to 50MKm. Remember that double clicking/tapping on any "empty" point in System Map will warp you there.
We added enemies in L.A.W. and Aliens waypoints, in Smuggler quadrant.