We're happy to announce a new client and server release.
Here's the list of changes and bug fixes:
- the old Holding Invite Screen is now replaced by a new Notification Mail Screen
- automatic notifications are now sent for holding invites, destroyed ships, finished manufacturings, and sold/bought items for traders
- Interactive Components can now be deactivated (and re-activated) selectively, after the interaction is started from the Reference Box.
- A.I. is now behaving as intended, after a big round of bug fixes. Non-controlled ships in a fleet now correctly use repair/recharge/transfer components on fleet members and on themselves when needed. (expect further tuning in next patches)
- ranges for ships in a Fleet are now persistent, and no longer reset to default when switching ship
- better visibility on selected order in ship Order Screen
- damage numbers popping up in Navigation Screen now includes energy and mass resistance, and correctly shows the real applied damage
- complimentary cargo on faction Capital Station is now added upon Corporation creation, to avoid new players being stuck with no cargo to buy C.A.A. items.
- added coordinates letters/numbers for System Map
- fixed a bug where Energy branch skills uncorrectly influenced Deep Scan cooldown
- fixed a bug where, after leaving a fleet, XP was not correctly earned
- fixed a bug where an ansteroid or ship model depleted / destroyed by a non-controlled ship would be stuck.
- fixed a bug when entering a number directly in trade and cargo transfer popups
- fixed a bug with Pirate Light Cruiser Morolin-2 not shooting correctly
- fixed a bug where "COMPONENT SLOT NOT AVAILABLE" was randomly appearing when entering Fitting Screen
- fixed a bug that closed client connection when attempting to put a job on a closed queue
- fixed a bug with chat sometimes turning yellow after private communications
- fixed a bug where credits were not updating after a Blueprint Learn
- fixed a bug that sometimes prevented ship's repair bar animation to work propery
- fixed a bug with chat DEV tag disappearing
- fixed a bug where after a /r or /t command, the selected channel were always [G]
Thank you for all your support.
Sail safe!