Demo Update - 24/08/26
Version 0.0.10 - Build 2
A weekly summary of changes and updates!
The Chapel Cellar
Some visual refinement has been added - more clutter to make some of the corridors look less bare.
Vertical variance - I've added a small staircase to one of the corridors to test some vertical movement, it seems fine and I like the added depth it brings to exploring, making everything feel less flat. I hope to play with this more in the future.
Audio
Toned down the bass in the ambience of the Chapel Cellar. If you had a particularly good sound setup, this could feel overwhelming.
Exploration
Removed the random encounter increment when rotating on the spot.
Increased the time between barks when a character requests the party rest.
It's now possible to "Quick Loot" items in the world by holding Control and left clicking (Y on Xbox Gamepad) This automatically puts the item into the inventory of the first character in the party. This will probably need some more work, but its a start; I'm thinking possibly mouse wheel or keys to select the target? But that's a future change.
Settings
General
Added the ability to quit to desktop from the settings menu in-game.
Added confirmation popups for the quit buttons.
Display
Added an option to disable the control banner during exploration.
Controls
Lowered the boundary for the look sensitivity so it now goes much lower enabling finer control.
UI
Added a fun little "Wavey flag" shader which makes the banners look wavey and cool
Thankyou again Adventurers!
I hope you have an amazing week.
Craig @ EverMoore Studios
