Over the weekend I had the chance to showcase Crypts of Carith at GDLX26, and it was a fantastic experience.




Getting the game in front of players, hearing their thoughts, and watching how they approached the game in real time is always incredibly valuable. It’s one thing to test internally, but seeing fresh players engage with the systems brings a completely different perspective.
Thank you to everyone who stopped by to play, chat, or show interest in the project. It genuinely means a lot.
Next event is in around 3 weeks time, so that gives me plenty of time to add more polish and improve some features that were missing as I gear up towards releasing this demo on Steam!
