Here are the release notes!
Updates:
- Added opening credits animation with placeholder music and environments
- Overall visual improvements: fog, realtime AO
- Pro versions of several songs
- Added lapel flashlight to May
- Changed meeting G Clock to be spookier
- Changed Wilbur’s homeless behavior to be spookier
- Pastrami requests awning before she’ll come out during the day
- Added “statue” to repaired fountain
- Big change to Bea Miner model
- Various improvements to other characters
- New generic idle animation
- Added “furniture corners” to houses; currently G Clock is the only resident who has one
- Cleanup of a few building and house models
- Added Oak house
- Operating table model
- Implemented Scary / Friendly auras on unknown residents
- Removed rapport system
- Prevented May from fast forwarding on benches when it’s too late at night
- Made it easier to get corncobs
- Added more “Tater taunt” events
- Renamed “Cath” to “Kath”
- Added basement to mansion with workbench and mush room
- Changed mansion record player to tape player
- Improved mansion clock puzzle
- Added pipe-apple tree to mansion garden to make it easier to get pipes late game
- Lots of code improvements
Known Issues:
- The event of Granny unboxing the Sweater Press sometimes happens again after the game is loaded. I know what's doing this, but the fix is tricky. So I left it in for now since it's not a big deal.
As always, please post any bugs you find to the community forums!
