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Changelog - Version 0.24

  • [+] the game over screen has been completely revamped and now also includes a large collection of statistics about the game
  • [+] Steam leaderboards integration
  • [+] a detailed description and preview pane have been added to most settings
  • [+] backend work to support unlocks
  • [+] achievements
    • Ultimate addict
    • C-C-C-Combo Breaker
    • Can't live without you
    • Pointless achievement
    • Passivist
    • Activist
    • Cut the rope
    • Customise all the settings!
    • Underachiever
    • Didn't dodge that.
    • Double destruction

  • [+] statistics

    • Enemies killed
    • Modifiers collected
    • Ultimate orbs collected
    • Ultimates activated
    • Combo kills
    • Subbosses killed
    • Epic bosses killed

  • an issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues
  • balancing changes

    • the primary weapon of the Bat now slightly aims automatically
    • the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging
    • the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable
    • the N0P3 flak upgrade has been nerfed
    • the N0P3 fire rate and damaged have been reduced
    • the Didgeridoom had its range reduced, to make it easier to aim
    • N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly
    • the Phase Shield now provides invulnerability longer, but had its cooldown increased
    • modifiers for the QuickCharge upgrade have been buffed
    • Star Laser damage has been nerfed
    • Beehive damage has been slightly reduced, but also has a reduced cooldown time
    • the Freaking Laser takes longer to cooldown
    • the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well
    • the Black Hole had its size and damage reduced, but can be improved again through modifiers
    • D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers
    • Rainbow of Doom damage has been slightly reduced
    • Rainbow of Doom is slightly shorter, but has modifiers to increase in length
    • blue sectors have been made less common
    • blue and spiky sectors are now significantly less likely to follow up on each other

  • Armour has been re-enabled under the name Armour Plating
  • the bat has an improved overheating effect
  • the N0P3 flak now shows its cooldown in the HUD
  • scores are now calculated using a different formula, to make them compatible with Steam leaderboards
  • taking a screenshow now uses the Steam screenshot api instead
  • loading performance has been significantly improved
  • the text on the loading screen has been replaced by a simpler loading text; detailed information can be toggled on by pressing F3
  • the music no longer starts playing during the loading screen, ignoring the user settings
  • save file formats have been changed (this will invalidate all old savedata)
  • upgrade description punctuation is now more consistent
  • sliders in the settings menu no longer have their value changed when clicking on their label
  • the pause menu has been made slightly prettier and more consistent with the new menu style
  • the pause menu is now more clear about exiting to the main menu
  • the rebind controls screen has been made prettier
  • sound effects from the preview ships in the ship selection screen have been removed
  • the part that splits of the red snake boss now rotates away when possible
  • the red snake boss now prefers players over apples more often
  • updated executable icon
  • also: frozen explosions