·Developer post·Original post (opens in a new tab)
Changelog - Version 0.24
- [+] the game over screen has been completely revamped and now also includes a large collection of statistics about the game
- [+] Steam leaderboards integration
- [+] a detailed description and preview pane have been added to most settings
- [+] backend work to support unlocks
- [+] achievements
- Ultimate addict
- C-C-C-Combo Breaker
- Can't live without you
- Pointless achievement
- Passivist
- Activist
- Cut the rope
- Customise all the settings!
- Underachiever
- Didn't dodge that.
- Double destruction
- [+] statistics
- Enemies killed
- Modifiers collected
- Ultimate orbs collected
- Ultimates activated
- Combo kills
- Subbosses killed
- Epic bosses killed
- an issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues
- balancing changes
- the primary weapon of the Bat now slightly aims automatically
- the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging
- the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable
- the N0P3 flak upgrade has been nerfed
- the N0P3 fire rate and damaged have been reduced
- the Didgeridoom had its range reduced, to make it easier to aim
- N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly
- the Phase Shield now provides invulnerability longer, but had its cooldown increased
- modifiers for the QuickCharge upgrade have been buffed
- Star Laser damage has been nerfed
- Beehive damage has been slightly reduced, but also has a reduced cooldown time
- the Freaking Laser takes longer to cooldown
- the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well
- the Black Hole had its size and damage reduced, but can be improved again through modifiers
- D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers
- Rainbow of Doom damage has been slightly reduced
- Rainbow of Doom is slightly shorter, but has modifiers to increase in length
- blue sectors have been made less common
- blue and spiky sectors are now significantly less likely to follow up on each other
- Armour has been re-enabled under the name Armour Plating
- the bat has an improved overheating effect
- the N0P3 flak now shows its cooldown in the HUD
- scores are now calculated using a different formula, to make them compatible with Steam leaderboards
- taking a screenshow now uses the Steam screenshot api instead
- loading performance has been significantly improved
- the text on the loading screen has been replaced by a simpler loading text; detailed information can be toggled on by pressing F3
- the music no longer starts playing during the loading screen, ignoring the user settings
- save file formats have been changed (this will invalidate all old savedata)
- upgrade description punctuation is now more consistent
- sliders in the settings menu no longer have their value changed when clicking on their label
- the pause menu has been made slightly prettier and more consistent with the new menu style
- the pause menu is now more clear about exiting to the main menu
- the rebind controls screen has been made prettier
- sound effects from the preview ships in the ship selection screen have been removed
- the part that splits of the red snake boss now rotates away when possible
- the red snake boss now prefers players over apples more often
- updated executable icon
- also: frozen explosions