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Changelog - Version 1.0.0-rc2
- [+]added descriptions for all upgrades in the upgrade almanac
- [+]added an option to reduce or disable low health feedback
- [+]added ship icons to the leaderboards
- [+]a sound has been added to the bullet timer
- [+]sounds have been added to the unlock pop-ups
- [-]the console has been disabled
- balance changes
- modifiers now increase the multiplier if there is no equipment left to improve
- normal difficulty pacing has been improved
- enemies in normal mode have been given slightly less health
- upgrades are more difficult to get later in the game in easy
- quickcharge and armour plating now are less effective in easy
- the health of bosses now scales quicker
- freaking laser damage has been nerfed
- starlaser damage has been nerfed
- the purple boss will no longer spawn with red pew weapons and will now always have a combination of swarm and normal purple missiles
- some green enemies had their values slightly increased
- achievements/unlocks
- the Arrow unlock requirement (and its achievement 'Tank') had its damage absorbtion requirement increased to 7.5k from 5k
- the Multiplied achievement now requires 10k combo kills instead of 1337
- the Gotta catch 'em all! achievement now requires 1337 ultimate orbs instead of 1200
- the Bullet sponge achievement now requires 50k combo kills instead of 10k
- the main menu shows both easy and normal leaderboards now
- the life icons have been replaced by ship specific life icons
- players now revive by spawning in a locked upgrade station, making it more clear the player is returning into play again
- the statistics and leaderboards on the game over screen are now loaded sooner
- the ship names in the game over screen now also show the icon next to it
- drones now shoot in the player colour
- the audio no longer can go completely silent when the shield has almost depleted
- killing a red snake no longer plays the boss explosion sound
- several sounds had their volumes rebalanced
- strings for gamepad buttons have been improved
- lines of spikies now stop spawning new ones when a warp is imminent
- combos and multipliers have been disabled for background games
- red snakes no longer look stuck on the background screen
- fixed an issue where the game would not spawn new enemies
- the boss music now stops playing after a boss fight more reliably
- fixed a rare crash that occured while loading corrupt savefiles
- the quickcharge no longer keeps applying its recharge modifier
- a hit sound is no longer played on start of the game
- the phoenix shockwaves no longer affects projectiles, causing the plasma bullets to shoot in odd directions