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Changelog - Version 1.0.0-rc2

  • [+]added descriptions for all upgrades in the upgrade almanac
  • [+]added an option to reduce or disable low health feedback
  • [+]added ship icons to the leaderboards
  • [+]a sound has been added to the bullet timer
  • [+]sounds have been added to the unlock pop-ups
  • [-]the console has been disabled
  • balance changes
    • modifiers now increase the multiplier if there is no equipment left to improve
    • normal difficulty pacing has been improved
    • enemies in normal mode have been given slightly less health
    • upgrades are more difficult to get later in the game in easy
    • quickcharge and armour plating now are less effective in easy
    • the health of bosses now scales quicker
    • freaking laser damage has been nerfed
    • starlaser damage has been nerfed
    • the purple boss will no longer spawn with red pew weapons and will now always have a combination of swarm and normal purple missiles
    • some green enemies had their values slightly increased

  • achievements/unlocks

    • the Arrow unlock requirement (and its achievement 'Tank') had its damage absorbtion requirement increased to 7.5k from 5k
    • the Multiplied achievement now requires 10k combo kills instead of 1337
    • the Gotta catch 'em all! achievement now requires 1337 ultimate orbs instead of 1200
    • the Bullet sponge achievement now requires 50k combo kills instead of 10k

  • the main menu shows both easy and normal leaderboards now
  • the life icons have been replaced by ship specific life icons
  • players now revive by spawning in a locked upgrade station, making it more clear the player is returning into play again
  • the statistics and leaderboards on the game over screen are now loaded sooner
  • the ship names in the game over screen now also show the icon next to it
  • drones now shoot in the player colour
  • the audio no longer can go completely silent when the shield has almost depleted
  • killing a red snake no longer plays the boss explosion sound
  • several sounds had their volumes rebalanced
  • strings for gamepad buttons have been improved
  • lines of spikies now stop spawning new ones when a warp is imminent
  • combos and multipliers have been disabled for background games
  • red snakes no longer look stuck on the background screen
  • fixed an issue where the game would not spawn new enemies
  • the boss music now stops playing after a boss fight more reliably
  • fixed a rare crash that occured while loading corrupt savefiles
  • the quickcharge no longer keeps applying its recharge modifier
  • a hit sound is no longer played on start of the game
  • the phoenix shockwaves no longer affects projectiles, causing the plasma bullets to shoot in odd directions