Version 0.0.3.0 Patch Notes:
Tutorial:
- Updated the tutorial with some (hopefully) better texts
- Added a pop-up that explains Chakras can be unlocked in any order
- Added a notification icon when the player earns new items
Opponents:
- All opponents had their attacks updated with effects that better match their chakra
- Removed some low rarity cards from higher level enemies
- Bosses now have talismans equipped
Overall enemies should provide more of a challenge
Cards:
Guard:
- Reduced the amount of Guard cards have based on their rarity and increased their damage
- Common -50%
- Rare -30%
- Epic 25%
- Legendary 30%
- Increased the base damage of all cards with Guard effects by 10%
Conditions:
Some card conditions that are harder to accomplish now provide a bigger bonus to their card’s effect
- HP≤25%
- Cards≥3
- Cards≥4
Shop:
- The ‘remove card’ option is now free to use each time player reaches a shop
- Players can remove a second card by spending currency
Bug Fixes:
- The ‘Unravel’ card now removes the correct amount of cards when its activated
- Fixed the ‘Stun' effect not locking the Block action
- The skill icon is now disabled after using it during a turn, indicating it’s been used
- Fixed Cloud Saves not syncing between platforms
- The notification on the collection button now correctly disappears
- Purchasing the ‘Max HP’ upgrade in the shop now correctly adjusts current HP as well
- Sheva will no launch in full screen (and added a ‘windowed’ option in settings)
Next Up:
- We’re planning a rework of the shop that should affect which items/upgrades are available
- AI improvements!
