We've got a bunch of changes, additions, and fixes that have been added to Tabletop Tavern, but before we get to that we've got something to celebrate. We've surpassed 20,000 wishlists! 🥳
As promised it's time to vote for the next faction added to Tabletop Tavern! Head over to our Discord to vote before the poll closes on October 29th.

Changes
Slightly decreased the speed at which morale decreases
Increased the size of the map by about 50%
Buffed cavalry unit's health to 150%
Cleaned up the UI in the hero select page
Reworked damage on charges to apply on hit instead of after units get up from the ground, feels a lot better
Reset default guard mode to on for all users
TEMPORARILY disabled Jomsvikings and Eldar Drakes

New Additions
Monsters now throw units in combat (needs to be cleaned up but it looks stupid and I like it)
New Attributes:
Blood Frenzy (Deal 2x damage when above half health) and,
Rage (Deal 2x damage when below half health) to Fanatics and Bezerkers respectively
Ammo displayed for units
Outriders: Can be deployed outside of the normal deployment zone
New Emblazing trait for Sunspire Bladelords and Black Wardens
Sunders armor (removing all armor from the unit while in combat ) need to communicate this better
Added text tips in game for frequently asked questions (suggest more tips pls)
Monsters now throw units in combat (needs to be cleaned up but it looks stupid and I like it)
Fixes
Issues with clicking on flag to select units
Monsters (Skinwalkers, Giants, Trolls) not playing animation or attacking in combat
Broken save files causing infinite loading screens.
Withdrawn units causing crashes on battle end
Units in collections and on cards having multiple bows
Units not being able to withdraw fully due to large battlefields
Deleting units in custom battle causing issues
Encountering large units in garrisons with bear spray
Dev tools being enabled (whoops)
Certain seeds causing infinite loading
Bunch of memory leaks in ECS code
Env volume not being controlled by master - might have broke stuff
Skip button not appearing after buying first card pack
Interest not collecting after fighting battles late in campaign
For an exploit that allowed you to conscript unlimited amounts of survivors
Rewrote the end battle logic to hopefully greatly reduce the amount of crashes occurring right when the battle ends
Properly pause simulation so units do not float up to the moon if you paused during a charge impact
Thrall levies have shields on the model but not having the shielded trait
Memory leak in the Terror Application System
Cheers, Jordan & TJ
(ง •̀_•́)ง
