Hey everyone, we've had a huge influx of players recently! Why? Turns out a lot of people loved our recent devlog and the game we're striving to build 🙂↕️
This is awesome but it's also lead to a mountain of feedback and bug reports we're fighting to address as quickly as possible. We've shared changes on our Discord as we've implemented them but now felt like a great time to formalize things and post official patch notes and change log on our Steam page.
With that in mind check out the changes we've made between patches 0.9.6 and 0.9.11 (current build) below!
Changes

Archer Updates
Toned arrow visuals down
Made shooting appear as volleys
Morale rebalanced
Penalty from terrifying units reduced
Recently taking casualties now affects morale
Morale decreases if unit is taking fire from archers
New Additions
Archers now have limited Ammo
When they run out they will only fight in melee.
Units now have limited amount of charges
Units will have 3 charges (this may vary later)
Anti large troops no longer suffer knockback from charges,
Fixes
Major issue with battles causing crashes (thanks for all the bug reports on this one!).
Major issue where cavalry would not attack but would just stand there and stare
Wolves running through units
Some issues with the report a bug box.
Giants in your army not having correct hp
Issue caused by buying potions in the shop
Pause condition triggering outside of battle
Issue where battles wouldn't start due to obscure enemy comps
Issue where prestigeing units would sometimes delete the wrong one
Defaulting to guard mode not correctly applying
Fixed Elric Valeward Hero Buff only going to Royal Caveliers; not all Rare units.
Battles not starting, crashing during them.
Purchases in the shop breaking game
Giants not loading into battle
Prestige deleting units
Along with a handful of minor ui fixes
Health potion effects not saving if applied before battle
Archer units causing crashes
Cheers, Jordan & TJ
(ง •̀_•́)ง
