We received a ton of great feedback last time, and we’ve tackled the most critical issues you flagged (don’t worry—we’re working on the rest too! 🙂). We’ve also completely overhauled the Lumographs (the echoes from the past) with a new visual style and method for triggering them, and recorded new character voiceovers with a new script. This is a big shift in direction, and we’re excited to hear what you think!
Joining the Playtest
The Project Lost Island Playtest will be life from April 7th - April 14th!
If you'd like to join the playtest fill out this quick form and we'll send over a key to the playtest via email.
What’s New
- More gameplay prompts to guide the player.
- Subtle highlights now show which item will be grabbed.
- Game menus and settings have been added.
- Ominous music plays when the monster is nearby.
- More bricks! (Because you can never have enough.)

Fixes and Improvements
- Grabbing is smoother—holding the crank and valve is easier, and grab range has been adjusted.
- Better stability—we’ve fixed the two known crashes we were aware of, as well as improved performance overall.
- The monster no longer camps your locker forever
- Hands won't get stuck outside the locker anymore.
- No more unexpected levitation—small debris won't launch players into the air. Sorry no more flying through the hair holding on to a wooden plank 🧹
- Doors can’t be forced open to break the level sequence anymore.
Updated
- New visual and narrative directionfor the Lumographs (ghosts).
- Full script overhaul with newly recorded voiceovers.
- Level layout tweaks to improve flow.
- Checkpoint locations adjusted for better pacing.
- Monster now sounds more intimidating.

Coming soon (planned, but not in this playtest)
- Teleport Locomotion
- Toggle Grab and Crouch
- Expanded content (stay tuned…)
Known Issues
- Multi-line subtitles don’t sync properly with voice lines.
- Teleport locomotion is temporarily disabled.
- Lighting bug—the flashlight and some basement lights cast incorrect shadows.
Thanks for playing, we can’t wait to hear your feedback! 👻
Feel free to join our Discord if you want to talk directly with the team ✋
