Source: Steam Community (opens in a new tab)
We added a new input manager that supports gamepads out of the box. It's still prerelease content; we'll be expanding support and tweaking the default bindings in the coming weeks.
- Added a new options menu: Controls. You can access key bindings and enable the new input manager from this menu.
- The default movement mapping is: left stick to point in a direction + right trigger to move. You can also hold down right trigger and point the left stick around to move quickly.
- You can also rebind to direct movement. If you do, the Move North/South/East/West commands tilt 45 degrees right when you hold the Alt button (left trigger by default). So, to move NE, you hold left trigger and move north.
- These are the current default mappings on an Xbox controller.
- left stick + right trigger: move
- A: interact
- B: get
- X: ability menu
- Y: walk (move in a direction until you hit a wall)
- left bumper: wait a turn
- right bumper: fire missile weapon
- dpad up: go up stairs or to the worldmap
- dpad down: go down stairs or to the local map
- right stick: look
- click right stick: reload missile weapon
- select: menu
- start: inventory
- left trigger + B: get nearby
- left trigger + Y: autoexplore
- left trigger + left bumper: rest until healed
- left trigger + right bumper: throw
Added, changed, or tweak tiles for the following objects.
- pocketed vest
- black, ash-stained, and cloth robes
- furs
- woven and vine-weave tunics
- wool kilt
- crude and filthy toga
- bark armor
- ring mail
- basic toolkit
- stun rod
- box of crayons
- Joppa and Grit Gate recoilers
- iron mace
- grenades
- albino monkey braid
Glass bottles now visually respect the liquids they hold. They appear empty when they're empty; otherwise they show the color of the liquid they contain.
Updated the slimy shaft tile.
Added options for fullscreen mode and target framerate (Options > General).
Improved the navigability of the overlay options.
Fixed books and artifact stories not working when accessed from the new inventory screen.
Fixed monsters being able to melee attack you through floors if they were directly above or below.
Fixed very excessive memory use when browsing the contents of a container that contains many items, particularly liquid volumes.
Fixed an exception on the Quests screen.
Fixed several cases of excessive garbage generation.
Removed some baseobjects (basefloat, tool) from dynamic encounters.