Source: Steam Community (opens in a new tab)
Glowcrust infections no longer spew spore clouds. That's exclusive to fickle gill.
Rumors abound of adventurers discovering Mechanimist statue-shrines deep in the caves of Qud. Did the sculptress Petramaia base her Six Day Stilt creations on earlier works?
Added new tiles for these items.
- medical locker
- nanopneumatic jackhammer
- leather and studded leather armor
- various plate mails
- cloth overalls
- leather apron
- various energy cells
- laser pistol
- overloaded laser pistol
- plastic tree
Added a few variations to corpse splats.
Added the 'seed: n' wish, which sets the world seed to 'n'.
Quest-based chronology entries actually appear in the chronology now.
When NPCs overdose on shade oil, they no longer recursively spawn infinite shadow selves.
Copies of perennial, named NPCs no longer appear in unaffiliated caves. ("Are those three copies of Oboroqoru, Ape God?")
Fixed an issue that occasionally caused map building to fail, particularly in and around Bethesda Susa.
Fixed some issues that occasionally caused maps to rebuild.
Fixed some map builders that weren't properly tied to the world seed.
Fixed cave layouts being too similar along the Z axis.
Removed some redundant data storage in save files.
Fixed a rare corner case that caused maps to build forever.
Mod support: added 'AdjacentTo:' and 'AdjacentToStartsWith:' population placement hints.