Apart from some major GPU optimizations to reduce memory consumption, this contains a lot of smaller fixes and changes. Here are the major points:
added anti-gravity toggle to extra settings panel (for easier ship re-entry)
zooming in (reducing fov) shouldn’t drop FPS anymore
ship and booster should swing less now when on chopstick rails
engines now shoot out when popped
overall GPU RAM requirement should be a bit lower
it can take some time now until textures are fully loaded in
start menu loads in quicker now, filling less RAM, and you should be able to enter this always now to adjust settings before loading into map
re-arranged the start menu and added a “test map” that just has the launch site, if you need something that requires less memory
I got a lot of small things off my list including some annoying ones that were there already before the latest update. So I’m quite happy now and can fully focus on next update. I’ll update the roadmap soon.
Full changelog
“added display of horizontal velocity components in booster/ship panel”,
“removed unnecessary center of mass offset on Block 2 that is on Block 1 to balance it on sticks”,
“fixed some panel tool tips and tank farm digit displays”,
“fixed game crashing on server when restarting with client connected”,
“fixed an issue with booster lod”,
“added anti-gravity toggle to extra settings panel (for easier ship re-entry)”,
“extra settings have now a separate panel”,
“set r.RayTracing.Culling=3 and r.RayTracing.Culling.Radius=153333 (should increase ray tracing performance, especially when reducing field of view)”,
“added script commands to retract OLM and QDs as well as Massey’s Deluge (see readme)”,
“added overlay that shows version number (only for itch and dev version)”,
“added Stargate to optional spawn toggle on extra settings panel”,
“added reset all booster and ship settings button to extra settings panel”,
“added option to toggle auto exposure to lighting panel”,
“made it so that clicking hot stage button on ship panel also triggers sequence on booster when stacked”,
“adjusted ship payload door opening mechanism so that it is a bit less glitchy on client”,
“fixed fov not resetting when zoomed in and not closing game via menu”,
“fixed some tank farm panel digit display issues”,
“fixed volumetric fog setting not being saved”,
“fixed some issues with volumetric fog and ray tracing (r.VolumetricFog.InjectRaytracedLights=1)”
“ship and booster should swing less now when on chopstick rails”,
“engines now shoot out when popped”,
“added test map to start menu and re-arranged buttons to fit everything better”,
“added nanite toggle in extra settings panel for testing”,
“replaced ship nanite version with lod”,
“optimization: different things on textures, which can load in slowly at beginning now”,
“optimization: cleaned up unused/invisible objects”,
“optimization: start menu doesn’t load in everything anymore”,
“optimization: reduced water quality a bit (bit scuffed for the moment, but will be replaced sooner or later altogether anyway”,
“added one second delay when spawning stack on map start to see if it fixes random explosions”,
“fixed when spawning full stack block 1 option not working”,
“fixed when spawning full stack with run script ticked, it doesn’t initialize it fully, and also not adding it to the selection boxes”
