Version 0.88 adds some new fun stuff, enemy modifiers to give current enemies a little bit more flavor as they're a bit stale...
Also further optimizations for enemy logic and new usage for the fly stat!
Version 0.88:
** Bugs / Adjustments **
- - fly stat now affects dodge distance instead of jump height now
- - nightmare mode elemental stack gets halved per tick
- - DoT damage reduced by half in nightmare mode
- - further Enemy AI Pathing Optimization
** New Features **
- - Enemies now have 10% chance to get a modifier on spawn (2x gold dropped)
- - - Sturdy (cut damage taken in half)
- - - Speedy (2x Speed)
- - - Heavy (Knockback Immunity)
- - - Healthy (2x Health)
- - - Elemental Immunity (Immunity to DoTs)
- - Update to Enemy Health Bar for new elemental Icon
- - Update to Enemy Health Bar to show Modifiers
