Highlights
- Performance pass: smaller textures and lighting tweaks for smoother frame-rate.
- Ability re-balance to slow down runaway power scaling.
- Planet fixes: denser environments on Mars 3 and Frogier; AI no longer gets stuck.
- Drones can now level to 3 and correctly inherit passive bonuses.
- Dying is less punishing: resource loss reduced from 100 % to 20 %.
- Achievements and high-score tracking fixed.
Performance
- Reduced texture sizes across multiple assets.
- Adjusted Lumen lighting and reflections to lower GPU cost.
Gameplay – Abilities
- Regeneration: health gain reduced by 50 %.
- Haste: movement-speed bonus reduced from 15 % to 10 %.
- Endurance: sprint-speed bonus reduced by 20 %.
- Rapid Shot: attack-speed bonus reduced from 25 % to 20 %.
- Stability: accuracy bonus increased by 5 %.
- Detonator: explosion-radius bonus reduced from 30 % to 20 %.
- Crosshair retuned for better target centering.
Planets
Mars 3
- Added more environmental objects.
- Fixed collision seams that allowed AI to get stuck.
Frogier
- Increased vegetation; new collision on several meshes.
- Fewer Pangolins in later waves.
- More Insects on all waves.
- Reduced gear drop rate from Pangolin.
Winter
- Increased minimum speed of Bug.
- Increased minimum speed of Winter Troll.
- Increased attack range of Bug.
- Reduced gear drop rate from Winter Titan.
Drones
- All drones can now level up to 3 (larger radius, faster speed, higher damage).
- Laser Drone: damage fixed; now scales with Powerhouse passive.
- Heat Drone: damage now scales with Detonator passive.
UI & Stats
- High-score stats now recorded on death as well as on leaving the planet.
- Planet-complete screen overhauled: animated stats panel now appears even if you die.
- Death penalty: resource loss lowered from 100 % to 20 %.
Achievements
- All achievements now trigger and update correctly.
Thank you for the continued feedback—see you planetside!
