
Weapons Staticmesh Visibility Without Module
Static meshes for weapons are now hidden if the related module is missing.
Dev Tools Functional With All Modules Added
Dev Tools now work properly when all modules are added.
Station Bonuses Implemented
Station-specific bonuses applied as designed.
Ore Sale Doesn’t Reset Cargo Cap
Selling ore no longer fails to reset current cargo capacity.
BP_Cargo Blocks New Mining Under Ship
Cargo blueprint under ship no longer blocks new mining.
Pickup Items Do Once Logic
Pickup items now use DoOnce to prevent multiple activations.
Mainship Rear Point Light with Speed-Based Intensity
A point light added behind the main ship with intensity tied to speed.
Overlay Renamed to "Mission Overlay"
Overlay system renamed for clarity.
Overlay Default Visibility Enabled
Mission overlay now appears by default.
Commander Constant Food & Oxygen Consumption
Commander now consumes food or oxygen at a fixed rate.
Spelling Fix: "Mining System Weak"
Corrected spelling to clarify system weakness.
Medkit and Repair Kit Collectable
Both kits can now be picked up in the game world.
WP_Station UI Resized to Width 480
Station UI elements resized for 480px width layout.
Thruster and Booster VFX Fixed While Reversing
Visual effects no longer play while moving backward.
Directional Thruster Sound Support
Sounds added for thruster movement in all directions.
Ammo Removed from Speedometer
Ammo count no longer shown on the speedometer.
Action Reputation Floors for Community & Leader
Reputation won’t drop below -5 through actions.
Cargo Discard Visual Bug Fixed
Swapping cargo modules now updates visuals correctly.
Actions Logged in Event Log
Player actions now recorded in the event log.
Reputation Check & Warning for Crew/Module Purchases
Warnings added for reputation restrictions during purchases.
Contraband Discovery Day Logged
Discovery of contraband is now tied to a specific day.
PCG Container Size Randomization Removed
Size of PCG containers is now consistent.
Dev Tools Can Remove Intel, BTC, REP
Dev tools support resource removal functions.
Smooth Camera Blend at Sequence End
Camera transitions smoothly back after sequence completion.
Sensor Module Analyzing Range Linked to Sphere Scale
Sensor module now controls the analysis sphere range.
Fallback Analyze Range Without Sensor
Short range analysis allowed when sensor module is missing.
Projectile Count Reduced to One
Ammo now fires as a single projectile.
Mission Text Visibility Improved
Missions adjusted for better readability.
Self Damage Access via Dev Tools
Dev Tools can now apply damage to player ship.
Orbit & Patrol Position Adjustments
Orbit size increased; station and patrol positions updated.
Enemy AI Returns When Straying from Patrol
AI now returns to patrol if it wanders too far.

HeatRemover VFX Integrated with Mainship
Visuals added to show HeatRemover activity.
Station Action Negative Effects Implemented
Certain station actions now cause negative outcomes.
Warning Lights Added to Mainship
Ship now features visual warning indicators.
BP_Containers Parented Under Single Class
All containers are now subclassed for organizational clarity.
Module Warning When Picking Up Without Requirement
Player receives a warning if pickup is attempted without necessary modules.
Backstories Shown in Leader/Community Tooltips
Faction backstories now accessible via image tooltips.
Alternative Missions for Randomness
New optional missions added to increase variety.
Spelling Fix: "Salary"
Corrected spelling of salary in UI.
Sensor Module Dialog and Text Updated
Sensor-related messages revised for clarity.
Movement Dust Spawn Rate Based on Speed
Dust particles now spawn dynamically based on movement speed.
Key Movement Sounds Added (A-D-Shift-Ctrl)
Sound effects added for directional and modifier keys.
New Warning: "Too Far To Send Drone"
Players receive a warning when trying to send a drone from too far away.
Turrets Hidden Without Weapons Module
Mainship turrets are invisible when weapon module is not equipped.
New Warnings System
Additional warnings implemented for player feedback.
Consumable Full Warning Animations
New animations indicate when consumables are already full.
Ship Explosion Sound Added
Audio now plays when ship is destroyed.
Balance Won’t Drop Below Zero (Except Docking)
Players cannot go into negative balance except through docking.
Ship Explosion VFX Added
Explosion effects added for player ship destruction.
Atmospheric Movement Dust Adjusts Near Planets
Dust effect rate increases near planetary surfaces.
Backstory Text Overflow Fixed
Text fields adjusted to fully display long backstories.
