Gameplay
- New Retainer (WIP): Siko, Eye of the Isles ["ADC"]
- Krieg R1 / R2 have switched places
- Shutdown bounty is now pingable
- Added a grace period after the nexus dies before the game is closed to allow chatting
- Jungle buffs now spawn faster, and shrine activations are cheaper
- "Bag" consumables are now free, but you can carry less of them
- All vessels spells on rage retainers now cost a baseline of 25
Visuals
- Certain spells like teleport and recall now show on the minimap
- Health bars and other UI elements now work better on 4k monitors
- Added an option to scale health bars
- Player talents are now visible on the scoreboard and post game screen/match history
- Item and talent statistics are now visible in the post game screen/match history
- New UI background for the score display (topright), give some feedback how you like the style!
- Units are now clearly highlighted if they enter a bush, or are about to be rectangle-selected
Bugfixes
- fixed uzai barrel also throwing on grab
- fixed lin Q not popping when target dies before impact
- fixed one for all not working for golrok R
- fixed last stand banner impacting movement
- fixed peipei w knockup visuals
- fixed some missing icons and texts
- fixed enemy talents not being visible until they come into view the first time
- fixed a rare crash issue that could happen during game setup phase (hopefully)
- fixed clicking out of the chat resetting your already typed chat message
- fixed recommended items panels not being fully clickable
- fixed tooltips showing hint for advanced tooltips multiple times
- fixed kaal uzai aa animation
- fixed a very specific case where knockback effects could stick around permanently
- fixed jungle camps getting stuck
- fixed Lana R projectile getting lost when the target dies
