Hello, I hope you all enjoyed the recent missions added. This update is a smaller one made to tackle a few issues with the game.
Difficulty Reworkings
In order to tackle difficulty of the game a few changes have been made to make the game more user friendly.
- Players take less damage on regular difficulty.
- Cartel stalkers have a distinct color pallet.
- Increased reward modifiers for harder difficulties.
- Police tanks have significantly smaller shield sizes.
- Police tanks covering face animation has been modified slightly.
UI Reworkings
The in game player UI has been reworked after visual feedback from a user named Punished Bernadetta.
- Changed money indicator text color to green.
- Moved text indicators for key bindings and gave them a bright vibrant teal color.
- Changed recharge bars to have individual colors and image icons
- Modified health bar icons background to be a dark red instead of white when health is depleted.
- Changed lives text color from red to white.
- Modified success menus button layout.
- Modified augment menu's size to fix text being cut off.
