Hello Commanders!
This month has been a bit quieter in terms of public updates, so I wanted to take a moment to explain why — and also show you what I’ve been working on behind the scenes.
🎨 Still looking for a lead artist
I’m still searching for a lead pixel artist to join the project. In the meantime, I’ve been learning pixel art myself to keep things moving. I’m not quite at the quality level the game deserves yet, but this process has helped me explore and test out new ideas.
🧱 Animation & art progress
While still a work in progress, here are some early results from what I’ve been experimenting with:
Infantry idle animation

Marching animation

Explosion effect (including terrain impact)

🧭 Complete overhaul of the units in-game UI
This month, I also finished a full redesign of the in-game UI. It’s now much clearer, more readable, and visually consistent with the rest of the game's art. This was a key step to improve the tactical experience and navigation during combat.

Thank you for following the development of A World at War: Tactics. Progress might be a bit slower, but the project is still very much alive and moving forward. See you in the next devlog!
Michael
