Hi everyone!
We are happy to announce Worldwide Rush to everyone. My goal with this short blog post is to answer some questions you might have and just be transparent. We are a small team of 3 people - Ernestas, Karolis and Vilte. All from Lithuania. My last project was Sweet Transit and with Worldwide Rush I wanted to make a more accessible experience that tries to go straight to the fun. I needed capable people to help me achieve that goal.
Demo
We are working on polishing the demo at the moment. Text and images are nice, but it would be the best to start getting your feedback while we still can commit to changes. Sometime in April, after private testing, we will make it public and keep it that way forever.

Release
There will still be a lot of work to do after the demo launch. Full release should happen sometime in the second half of 2025. We have a rough idea when the game will be ready, but game development is moderately unpredictable. As we come closer to 1.0 and feel more confident in a date, we will announce it here.

After release
With any luck, the game release will go nicely and with players' interest, we will be able to expand on the idea. Our plan is to create polls for the next major features. We will let you decide what we should add next as a free update. Something like modding, multiplayer, time periods, cargo are all possible choices as we try to keep our engine robust and ready for such additions.

We hope you stick for more!
