Hello everyone,
It's been a while! I'm happy to announce that I'm back to working on Glass Cannon. I got sidetracked by Queue Queen, a game I just launched.
Queue Queen, my new game
It's a roguelike deckbuilder about stacking cards and building game-breaking synergies. It has the same theorycrafting build-making feel as glass Cannon, so there's a good chance you all will enjoy it. If you play this new game, you'll be directly supporting me and my efforts for working on Glass Cannon as well.
You can check it out here:
And now that that's done, let's talk Glass Cannon.
Glass Cannon February Update
First of all, everything marked as "coming" soon in the game will be added and unlocked. Here's what those items are:
Racetrack map
Face map
Molecule challenge
Polymer challenge
Cell challenge
Infinite Mode
In addition, I will be adding an infinite mode to the game which will allow you to continue your busted builds until either you get oneshotted or the game just outright crashes on round 99 or something. I'll try to optimize the game so that it can last that long, but let's see where the limits are.
New Cannons
Also, expect to see these new cannons in the update:
Yankee cannon
Singleton cannon
Sharpshooter cannon
Lucky cannon
Jester cannon
Gambler cannon
I won't spoil what they are, but you can maybe infer their powers from their names. Okay, maybe I'll spoil a little bit. The singleton cannon only has 1 inventory slot, all weapons start at max level, the shop and the weapon picker are at max level. The sharpshooter cannon's bullets never bounce and they all have 0 BNC. The yankee starts with an eternal baseball bat and some other stuff which forces you towards a baseball build. Okay, that's enough spoilers for now!
Quality of Life and Balancing
I'll also adjust some weak mods to make them better and just fix some inconvenient stuff all around. Expect UI fixes as well.
That's it for now
That's all I can promise for now. Expect the update to land towards the end of February!
This won't be the last update quite yet. I have fleshed out ideas for 8 more cannons, a few more mods, 2-3 new weapons and even more synergies. I also want to make the new player experience easier by adding tooltips and small helping tips in earlygame.
And after all that, Achievements! I'm really looking forward to the achievements update.
All of this is coming in 2026, so stay tuned!
Cheers,
Niko
