Ahoy NightMariners!
In this update, I made improvements to some of the game’s core systems. This includes changes to the lobby, water effects, cave generation, ship positioning points, and collisions.
Update Notes:
Lobby Updated:
The lobby system and flow have been updated to work more smoothly.
Water Effect Added:
A water effect now appears when the player enters the water.
Cave Generation Updated:
Improvements have been made to the cave generation system.
Ship Teleport Points Improved:
Ship teleport / positioning points are now clearer and easier to understand.
Collisions Updated:
Some collision issues have been fixed, and the general collision setup has been improved.
Planned Improvements:
More Cave and Island Variety:
The current cave and island designs are still quite simple and similar. In future updates, I plan to add more variety with different cave layouts, island designs, and exploration areas.
Improved Ship Controls and Feel:
I will continue improving the ship controls and overall sailing feel to make them smoother and more enjoyable.
More Uses for Items:
There are usable objects in the game, such as swords. Right now, you can use them to hit creatures and push some objects. In future updates, I plan to make these items more meaningful and useful.
UI and Sound Updates:
I will continue improving the game’s UI and sound design.
More Creatures:
Additional creatures will be added in future updates.
If you encounter any issues, bugs, or balance problems, please let me know. Your feedback is very valuable and helps me improve NightMariners.
Thank you for playing and supporting the game.
Good luck, Mariners!
