Hello Thieves and Guards! 🏰💰
Greetings! We are Doin' Together Games, and we’re excited to share our first Devlog about our 1v4 multiplayer thief-vs-guard themed game currently in development.
In this devlog series, we’ll discuss the development process, new mechanics, challenges we face, and future plans. In this first entry, we’ll go over the core gameplay mechanics and recent updates.
🎯 Game Concept
Our game features a battle between 4 thieves and 1 guard. The thieves’ goal is to steal a certain amount of gold from the palace and escape, while the guard’s duty is to identify and stop them. Thieves can disguise themselves as NPCs to blend in and move unnoticed. The guard, on the other hand, must observe suspicious behavior to detect real players.
Here are the core mechanics:
Disguise System: Thieves can take on the appearance of random NPCs within the palace.
Stealing Mechanic: Gold and valuable items is scattered in certain locations, and thieves must steal it within a time limit.
Guard Abilities: The guard can attack suspected players or use special abilities to expose them.
Now, let's go over the features we’ve developed so far and the challenges we’ve encountered.
🛠️ Recent Developments and Challenges
✅ Completed Features
- The disguise system is now fully functional. Thieves can successfully transform into a random NPC.
- The guard’s attack mechanics have been implemented. The guard can now strike suspected players to reveal them.
- Palace interior design is mostly complete. Visual enhancements and interactive objects have been added.
⚠️ Ongoing Issues and Work in Progress
- Disguise system bugs: Occasionally, thieves transform into incorrect NPC models or experience animation glitches.
- AI behavior inconsistencies: Sometimes, the guard struggles to differentiate NPCs from players. We are working on making NPC movements more natural.
- Multiplayer synchronization issues: Some players see others in different positions due to minor network desync problems. We are optimizing to resolve these.
- Both player and interactable object animation systems are almost done. We're working on some little details.
⏭️ What's Coming Next?
- Stabilizing the multiplayer system (Optimizations are ongoing to ensure a smoother experience.)
- Adding special abilities for thieves (e.g., temporary invisibility or distraction moves.)
- Enhancing the guard’s detection system (New mechanics will help the guard analyze suspicious behavior more effectively.)
- Interactive objects in the palace (Lockable doors, secret passages, etc.)
🤝 We Value Your Feedback!
Your ideas, suggestions, and comments are extremely important to us! If you have any mechanics you’d like to see added or improvements to suggest, let us know.
📢 [Join Our Discord] – Share your feedback and participate in testing!
📢 [Follow Our Social Media] – Stay updated on our latest developments!
See you in the next devlog! 🎮
