v0.1.332
Keep that feedback coming! Many improvements made here are the direct result of feedback from players like you. Thank you for helping to make MoteMancer magnificent :)
Tuning
Research Trees have been significantly re-tuned, many branches now add Ingredients rather than replacing
Later game Recipes have been retuned to make long automation crafting chains more approachable
Entropy Updates
Entropy now spawns much faster after disturbing a Mote Field, giving you an opportunity to plan
Entropy Spawns further away but continues to grow on a much longer tail
Significantly increased the duration between entropy respawns.
Entropy now affects power-generating structures
Many unique Tower Upgrades implemented to combat Entropy.
New Functionality
Shifting Slabs can transfer to Streamways and vice versa.
Inter-planar logistics via portals implemented, currently is not gated behind anything but is likely to require active keystones to maintain the connection.
Mana Pools and Primordial Manawells fully implemented, they can be used as a way to bridge power networks and have their own internal Power storage. Added visuals to indicate their fullness.
Quality of Life
Player Inventory Trashing implemented, will only show up when your inventory has 5 or fewer empty slots
Action bar button polish, hover tips take a moment to show up unless moving from button to button
Can place ichor slick over belts
Added research to have Riptide also works on salt slabs
Inventory now alternates row and column upgrades, was 12 rows x 6 cols, now 9x9
Bug Fixes
Fixed a bug where Incinerator laser visuals might not clean up
Burrowroot art now sorts across planes properly
Fix manual crafting not checking for research unlocks
Firewire now visually connects to the nearest Lava Barrier
Variety of Localization fixes
Variety of Perf improvements
As always, please remember to submit bugs and suggestions directly in game!
~CyanAvatar
