We Launched on Steam! Yay! ːsteamhappyː
The game has come along way - I will share more on a YouTube video I'm planning to
make hopefully by this weekend!
My next goal is going to be:
Getting a DEMO going its good for people to be able to try the game before buying it but
I've got some things I need to clean-up first:
Fix Main Menu
- >Run in background - not sure what this setting was just copying Knock on the Coffin Lid that had it so need to remove that.
- >Fullscreen - can't work out how to get borderless going with my Untiy Version the game is in.
- >Controls and General Button
- >Fix extended latin characters
- >Fix background image tiling - my clouds on the main menu have an annoying line that does not tile at a certain point!
- >Add bug report and feedback - I've got a button that links of to a google form pretty rudimentary
General
- >Cascade Updated settings window to other scenes - so I've got a bare bones settings menu on my other scenes other then the main menu that needs updating
- >Put an easier place to change language settings - its hidden in the settings menu as a dropdown probably not the best UX
- >Tutorial update
- > Hints Update
- > Localise Demo Completed and word Demo
- > Achievements - I aught to finish these up I plan to have 20 to start with the rest will be stretch goals to add in
- > Leaderboards - Need a highscore and fastest time leaderboard going and players can post their score sort of thing
Statistics
Transition statics from Prefs to something else - something that works with steam Cloud saves rather than Playerprefs that comes with Unity that's tied to your machine.
Audio
Steam achievement sound
Quests:
Make sure can fail
make sure completed listed
Check they add to Leader board scores for particularly difficult quests for example - Certain Doom
Tune up UI?
Combat
> In-Combat tooltips - I've recently added localization to my game it was quite an effort and still ongoing there are some cards I need to clean-up the non-localized and localized tooltips for. I've focused the last 2-4 weeks on that effort so hoping to work on something else! But its mostly done now.
Deprecations:
> Cheat's Menu - this is back from when the game was on WebGL I needed a way to retain data between updating the game build - giving player's cheat codes they can enter was the approach that was quick to implement - that's going away now but may make a return in the future
> Patch Notes - I don't need to have them in game potentially as I can just post about them here - reasoning for this is I have to localize the patch notes that might be easier to do elsewhere rather than the game itself since I implemented my own localization which was quite challenging!
Future Goals for the Game once I settle the above:
After dealing with the above bits the next things I want to work on are adding more
content
Current counters are:
Cards: 280
Relics: 78
Events: 12
Companion Classes: 6
Player Classes: 3
Potions/Consumables: 33
My enemy variety is pretty good - can always add more and I certainly will but we're lacking in the
event department so going to look at increasing that by allot more!
