
Weekly news everyone!
Be sure to check the full weekly report following the link there will be a screenshot of the new weapon/tool.
Big Roads Update #2
Just a quick update on how are we doing. There are new details to the roads and streets, such as speed bumps, trash cans, street lights, and all these small details. Work is still ongoing and once we have all the details we need we will show a new location with all of these new meshes. Note, that it is not just small details for level, everything we do has a purpose. Simply speaking trash cans can be looted, and speed bumps, well you know what speed bumps are for ;)
Meta Human Transition
We are getting to the part of a new character editor, and right now we are implementing metahuman to our game, allowing us to create unique and more important high-quality characters. For now, we are implementing the skeletal mesh of metahuman so that we can adjust animations, clothing, and gear weapons to the new character. After this part is done we will start to integrate the character builder.
This week was very intense, not just in development but also because our Ukrainian soldiers managed to return 1K square kilometers of our land. So we are in a great mood and can happily continue to work! :)
We wish you a great weekend and cya guys next week! :)
