New Machine: Stingray
- Full Character Page http://www.heavymetalmachines.com.br/site/stingray
- Weapon 1 - Laser Drill: Fires a frontal laser beam that deals continuous damage on the enemy it hits. Overcharge lowers the overheat rate.
- Weapon 2 - Power Wave: Shoots a frontal energy wave that increases in width as it travels its distance, dealing damage and Dazed effect on enemies hit. Overcharge increases the Dazed effect.
- Special Weapon - Double Kienzan: Fires two energy discs that go to two different paths. Each disc deals damage on enemies hit. Overcharge increases the damage of each discs.
- Advantage - Overcharge: Your weapons will increase damage and other effects as long as you hit your enemies in a short time.
Gameplay Changes
- The damage caused by the bomb has been reduced when in high speed.
- Some improvements have been made regarding deceleration and pushing enemies.
- A brief delay has been added when a character already has temporary hit points and gain more until they start to decay.
Interface
- Game menus have been improved.
- New audio options have been added.
- Screen transitions have been improved.
- Group chat has been improved.
Art
- Visual improvements have been made in the arena and characters.
- Christmas has invaded the Heavy Metal Machines arena..
Balance
Artificer
- Weapon 1: Repair per second has been increased from 35 to 40.
- Special Weapon: Duration has been increased from 2 to 3 seconds.
- Special Weapon, Upgrade - Directed Shutdown: Duration has been increased from 3 to 4 seconds.
- Hit points have been reduced from 500 to 450.
- Weapon 1: Cooldown time increased from 2 to 2.4 seconds.
- Weapon 1, Upgrade - Stillness: Disarm time has been reduced from 1.5 to 1 second.
- Special Weapon, Upgrade - Touch of Damnation: No longer increases damage return.
- Hit points have been reduced from 500 to 450.
- Weapon 1
- Damage from each Land Mine has been increased from 40 to 50.
- Land Mines stock capacity reduced from 5 to 4.
- Recharge time increased from 1 to 1.5 seconds.
- Special Weapon: Duration reduced from 15 to 9 seconds.
- Special Weapon, Upgrade - Fill the Tank!!: Duration reduced from 20 to 12 seconds.
- Weapon 1: Increased the temporary hit points gained for each scrap from 30 to 40.
- Weapon 1, Upgrade - Train of Steel: It now only gives allied machines 50% of the temporary hit points acquired by Full Metal Judge.
- Special Weapon: Duration increased from 4 to 5 seconds.
- Special Weapon, Upgrade - Rattlesnake Bullets: Maximum hit points per scrap increased from 60 to 70.
- Weapon 1: Improved visual effect.
- Weapon 2:
- Upgrade - Gospel Disseminator: The explosion area of the grenade has been reduced by 50%.
- Upgrade - Hurtful Truth: Now properly gives enemies Slow.
- Weapon 2, Upgrade - Scorched Earth:
- Damage per second reduced from 100 to 50.
- Duration reduced from 4 to 3 seconds.
- No longer activates Wildfire Advantage.
- Special Weapon: If Wildfire is destroyed during the warm up time, the special will no longer be cast. The special charge will still be consumed.
- Weapon 1: Recharge time reduced from 3 to 2.5 seconds.
Bug Fixes:
- Fixed a bug that could cause players to be stuck in the loading screen.
- Fixed a bug that could cause machines to start playing before the green light.
- Fixed several bugs related to the group and friends features.
- 347 fixed bugs in total.
