Hello everyone!
User lebeststratege provided a detailed analysis of the current version's shortcomings (huge thanks to him for that), which I attempted to address in this update. It was incredibly challenging and time-consuming, but I think I managed to succeed.
In this patch:
- Vehicle physics processing system has been improved from basic state to full simulation.
- Vehicles now have real systems instead of emulated ones: engine, transmission, physical suspension, differential, and brake system.
- Each wheel now has its own road grip characteristics (tire simulation). Groundwork laid for the ability to change tires before the race.
- Prepared system for surface type affecting vehicle behavior on track (not active yet).
- Modified nitrous oxide injection effect. All vehicles now come with nitrous oxide injection systems by default.
- Updated vehicle sounds. Currently using one basic set for all vehicles (will be expanded in the next patch).
- Reworked vehicle spawning system (please report any bugs in the dedicated thread).
- Slightly reworked track generation - modified spawn chances for certain track segments.
- Added themed effects on some tracks.
- Added track difficulty selection.
- Added two new power-ups to increase gameplay dynamics.
- Added vehicle "health" system - collisions no longer result in immediate game over, giving you more chances to survive crashes. You can also collect "Heart" power-ups to restore health.
- Added 15 new music tracks by Artem Lenev.
I'm still working on implementing the visual and physical damage system... There are too many questions to resolve under current conditions.
