It's been two weeks since the War Angels demo was released. Over 100 players have filled out the feedback form. We hear you, Docs! Our team is working to improve the game, and we are excited to share the first update to the demo with you.
War Angels — Patch Notes Demo Version 0.1.2.6 :
New Story Events
* Man With Flour
New Characters
* Added new wounded-patient appearances, including two new looks for young female patients.
New Gameplay
* Added a brand-new cinematic intro that plays when starting a new game.
* Added ambulance movement during evacuations, with visuals for departing and returning trips.
* Ambulance System is now fully implemented — use ambulances during Rescuer missions is now possible.
* Added a new Talk interaction that helps relieve a character's stress over time.
* Added two new character traits: Calm and Stealth.
* Over-Fatigue is now a real risk: push your staff too hard and they may collapse from exhaustion, forcing them to rest before they can help again.
* Reworked the Reinstall system for buildings.
* Added new locations to visit via map: City Blood Bank, Construction Site, and Drug Store.
* Added a "Collect All" option for air drops.
* Added new animations for talking and gardening.
* Patients who arrive without a carrier will now automatically get help from a spawned assistant.
* You can now move the camera using the arrow keys, in addition to your mouse or WASD.
* Soup effect now more effective.
* Audio updates.
Quality of Life
* Added a slow game speed option with its own hotkey.
* Fixed a fullscreen/borderless cursor bug that could cause your mouse to escape the game window.
* Adjusted required treatment items for several diseases for better balance.
Fixes & Improvements
* Fixed several animation glitches around sleeping, eating, and carrying characters.
* Fixed the Save button not disabling itself when saving wasn't actually possible.
* Fixed fire pit fuel tracking and updated its description.
* Fixed incorrect treatment animations on the triage mat.
* Fixed a missing-skin issue on some patients.
* Fixed several visual and asset issues, including a broken image asset.
* Fixed a game-breaking bug related to letting a deserter rejoin your group.
* Fixed patients continuing to walk on their own while being carried.
* Fixed characters getting stuck or behaving oddly while collapsed, banished, or recovering.
* Fixed several UI issues, including panels not refreshing correctly and a double-open bug on the map.
* Fixed chair assignment issues that could cause seating mix-ups during busy moments.
* Fixed immobilized patients standing up while waiting to be picked up.
* Patients will now be delivered to a waiting spot if no chairs are free, instead of getting stuck.
* Fixed a visual glitch when carrying a body.
* Fixed a bug where patient chairs could be "stolen" out from under a reservation.
* Fixed meal and feeding animations not always matching what a character was actually eating.
* Fixed several visual issues, including a duplicated skeleton on one character and an invisible skin on another.
* Fixed the ambulance not returning correctly after certain scavenge trips.
* General navigation, lighting, and scene fixes across the Hospital and Pharmacy.
* Fixed an outdated newsletter link in the main menu.
* General stability fixes around character loading and interactions.
Thanks for helping keep the hospital running. As always, we read every bit of feedback, see you on the front lines.
For early updates or to contact the developer, please reach out to us here. We always want to hear from you.
