We are still fixing critical crashes during gameplay - if you have any info, please let us know in Discord: https://discord.gg/Cym8dcfVB4
Also, we are working on improving doors logic. Doors opens on ~90 degree, that can confuse players first time. We will adjust it to ~180 degree and see what happens.
(All fixes since 24.02)
Settings:
- Added an inverted mouse feature (upside-down)
- Added a mouse sensitivity setting.
We're also working on improving the UX in the settings menu.
Currently, all input and sound settings apply immediately.
In the next patch, we’ll try to add Motion Blur and DLSS options.
Gameplay Adjustments
- Fear trigger radius is decreased, but range is increased—now you can trigger fear from a greater distance, but only if you're looking directly at the object. This prevents unintended fear triggers from corners
- Monsters will no longer spawn in vents if a player is too close
- Ghoul Transformation time is increased
- Nerfed rats (again) – they now have a much smaller trigger and de-aggro radius
- Light alcohol and elixirs now correctly reduce fear
Level Design Changes
- Starting location redesign – many players were skipping the quest board, so we've adjusted the level design to make it more noticeable
- Added two lore notes in the hub to explain objectives and how to deal with monsters
- Added nav mesh in the hub
- Fixed empty rooms loading
- Fixed tutorial empty chests (Empire is not that greedy)
- Added spawning items in locked chests
- Fixed client-side spawns for light and vents
- Fixed spawning ghoul in the vent during the tutorial
- Fixed parkour spots in the big storage room
Fixes & Improvements
- Fixed quests on the client side (now you can open them correctly)
- Fixed multiple object collisions
- Fixed gaps in the location after the elevator
- Fixed Chopper corpse
- Fixed Chopper animations and sounds during roaming to prevent random fast deaths
- Fixed Ghoul attacking planks logic
- Fixed monsters' sound effects after death
- Fixed sell price on rare alcohol
- Fixed tutorial cutscene
- Fixed light bugs with labels on bottles
- Fixed flashlight charge animation blending
- Fixed FEAR BREAKER VFX in the tutorial
- Fixed FEAR BREAKER damage on players
- Fixed death in the hub before the game starts—it will no longer count as an actual death (prevents false game endings)
- Fixed critical crash for spectators
- Fixed spectators joining mid-game—now they see the bunker correctly
- Fixed invisible walls in some corridors
- Fixed infinite money exploit when selling gifts and store items (EMPIRE is not that generous)
- Fixed typos in hints and quests
Other
- NotSoSecret.rar was removed from game folder (anyone who says it's there will be considered a heretic)
